Forum changes: Editing of posts has been turned off until further notice.
Started by Doyce, March 28, 2004, 05:55:30 PM
QuoteME: Umm... Shade has a problem with the dumpster idea.Player: Yeah... I kinda thought he might.
QuoteCLV: Did you know the girl?Ryan: We dated.CLV: I assume that's some sort of euphemism for having sex.Ryan: Hardly a euphemism... sex is what normally happens in the course of a date.
Quote from: Trevis MartinHi Doyce, sounds like a good first run,notes on the rules.
Quote from: Trevis Martin1. It's a mistake to punish a demon before banisihing because you're wasting your time. Punish only drops the demon's power. Nothing else. When the text discusses 'abilities' it is talking specifically about the demon's powers not about its attributes.
Quote from: Trevis Martin3. To spot a Sorcerer's telltale is a Lore vs. Cover roll.
QuoteFurther clarifying question on Punish: it drops the Demon's Power... 1. ... only as it applies to use of Abilities, or... 2. ... the Power rating itself goes down, in the way that Scores drop from Damage?
QuoteBack with Sebastian, the GM and the player try to work out the mechanics of what a Stamina 5 demon can be expected to carry around when they don't have Transport. Can they fetch books using Travel, or carry nothing at all? Can they just walk around, lugging a body but not using Travel? One would hope so.
QuoteSpoting demon telltales (Lore vs. (10 - Demon's Power))
QuoteSeb leaps back trying (not coincidentally) to be further away from the thing than CLV so that the demon would go for her first. I almost gave him a humanity check for this bit of cold-blooded behavior -- I would have if his Humanity had been any higher than it was...
QuotePage 102: To detect the demon's Telltale, Fenster must roll Lore vs. the demon's Cover, as explained on page 48. The (10-Power) reference is obsolete.
QuoteDoyce, it sounds to me as if you handled it [Punish] just right.
Quote from: Ron EdwardsIt so happens that I put some effort into keeping Humanity absolutely equally "reactive" to actions, regardless of its level.
Quote from: Ron EdwardsTrevis, I think you introduced a whole world of confusion with your comment about Banishing. Punish drops a demon's Power. The roll for Banishing is:Sorcerer's [Will + Humanity] vs. demon's [Will + Power + Binding Strength] (snip)Trevis, you may have been confounding this issue with entirely separate issue of Binding, in which the demon's Power is not involved, only its Will. Since Punish doesn't affect Will, a sorcerer cannot increase his or her chances of a favorable Binding outcome by Punishing the demon first.
QuoteInteresting ... are you permitting Humanity to be customized per character?
Quote from: Ron Edwards... one of the most important elements of playing Sorcerer is being audience to one another's characters in addition to authoring one's own. As audience, that means emotional engagement, basis for comparison with one's own character, and a general sense of a shared task rather than a set of little ones.Playing Nobilis, as I see it, is a much more "autistic" experience (depending on one's group) and doesn't map to playing Sorcerer especially well.