Forum changes: Editing of posts has been turned off until further notice.
Started by mearls, May 05, 2004, 01:30:50 PM
Quote from: Ron EdwardsAll three represent a brief correspondence of role-playing material with a wave of "teen craze" purchasing. That's distinct from fan purchasing or anything else associated with SF or pop subculture - it literally means a ton of people who are buying the game as gear.It doesn't last long (although it makes a huge impression on retailer re-ordering habits that does last), and I think it's best viewed as a lucky draw rather than a reliable tactic that can be generalized across publishing in general.
Quote from: mearlsMy impression is that 3.5 has done very well for WotC
Quote from: greyormAnyone have any accurate and supported information?
Quote from: Ron EdwardsTo address the TMNT "gear buy" event, that's a good question. No one really knows how fads work and what aspects of them rise and fall in relation to others. It so happens that I think that TV, action figures, and movies beat the shit out of other gear, most especially an RPG, especially for the age group in question. But I don't claim that's the answer, or obviously correct.
Quote from: Matt SnyderInteresting, Mike. That begs a question in my mind. What do d20 gamers need? For that matter, what do gamers need?
Quote from: mearlsFurthermore, most of those sales would have take place outside of the hobby/game store channel. In the early 80s, TSR had D&D books in department stores, toy stores, and other venues that are no longer open markets. This might change with the new D&D starter set due out in September.
Quote from: mearlsSo I think in the first place, you need to figure out what sort of material is difficult for the typical DM to create.
Quote from: xiombarg* balanced encounters that could be solved by talking rather than fighting or skill use
Quote from: xiombargI can tell you what the answer was for me when I was running D&D:* fully-statted NPCs that can be put into my campaign* balanced encounters and treasure for same* balanced encounters that could be solved by talking rather than fighting or skill useCreating NPCs is THE most time-consuming thing in D&D 3.x, yet very little work has been done in terms of making it easier or quicker.
Quote from: greyormHeya Mike,Quote from: mearlsMy impression is that 3.5 has done very well for WotCThat's quite the opposite of what I've heard through the grapevine