Forum changes: Editing of posts has been turned off until further notice.
Started by Christopher Kubasik, May 07, 2004, 04:54:05 PM
Quote* On the average, women spend more time on roleplaying/developing their character's character and backstory and motivations and less on (and note the emphasis) worrying about their stats, skills, and capabilities.* Many women gamers seem slightly more amenable to intentionally exploring personal (that is, their own) psychological/sociological aspects via a PC than most men gamers. (Specifically absent from this element is the unintentional psychological displays and issues that crop up amongst both men and women gamers; the stuff that makes you go "WTF? Ick!" I'm also excluding meta-game interpersonal issues here.)* Women gamers -- again, in my experience -- tend to require a strong in-game social or character context for character motivation; mission-based goals in the absence of such context ("clear that dungeon!" or "save that prisoner that you don't know for some money rather than personal reasons") are apparently less interesting.* A woman's PC will tend to relate to all aspects as the setting (often socially) as characters rather than "game tokens" or "faceless obstacles." This includes scenery and equipment.* Female gamers are often more concerned about all (or a very high majority) of a group having buy-in to what their objective is.* A group of women gamers' PCs can sometimes seem to get sidetracked from the plot unfolding, because they tend to get caught up with the issues mentioned above (roleplaying the character, backstory, context requirements, buy-in requirement, social relation to everything). To a goal-oriented male gamer, this often appears to be "dithering": it's not. It's engine-revving.* When a group of women's PCs "stop dithering"/"get revved up," they move like lightning and thunder, operating with strong context- or character-based drives to succeed, social/personal relation to setting (this time, it's personal), group buy-in, and remarkable amounts of teamwork.
Quote from: Christopher KubasikI mean, when someone says, "Guys are like this, and like this kind of game," shouldn't I argue against these assumptions if I know for a fact that what is being described has nothing whatsoever to do with what *I* like?
QuoteThis isn't a feminist issue for me.
QuoteOkay. These and other behaviors in the post suggest What Women are Like. But then Mike Holmes shows up and says, "Apparently from your analysis I am a woman. But if you've ever seen or met me, you know that this is distinctly not the case - I'm about as male as one can get (I offer the lack of hair on my head as a good example)."And, I'm thinking, "Me, too." Bald. Beard. Lift weights. Little boys without dads jump on my lap to fill on father roles. A trailer with a guy with a gun is gonna get me to see that movie long before anything featuring a cute meet between the two leads. I'm a guy.
QuoteHelp humanistic liberal arts guy. He's begging you.
QuoteWhat I'm not seeing is how statistics are applied successfully back to the individual.
QuoteYou wrote, that of course statistics apply to individuals. No. They are a snapshot of a group, but not of an individual.
QuoteYou're assumption is that stereotypes of male gamers are going to tell me something about me. It says a lot about the "group" of male gamers. But about me? Maybe, maybe not.
Quote from: Christopher KubasikBut every behavior chadu has described as "female-style", distinctly opposed to "male-style" is *my* style. And has been for years.
Quote from: Christopher KubasikSo I'm starting this thread, really honestly, to have someone explain to me why the "average" or "typical" matters in the world of RPGs. (snip) The average is not my subject. The average, at best, is a tool -- a stick to measure the specifics of the subject. (snip) The goal is to accentuate and make clear the difference from the norm. That's how a likeness is formed. That's how a distinctive character is created. He's memorable for *not* being the average.
QuoteI'll add quickly that Ben, giving to extremes and not a man patient with shades of grey, will most likely feel the need to point out that we couldn't get through the day paying attention to everything.
QuoteBen seems to think I'm whining because I want games for me. Well, fuck that.
QuoteSpecifically, let's use the situation with, say, serial killers. Everyone always says once such a killer is revealed, "Things like that don't happen around here." And using Ben's logic of stereotypes, they don't.