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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 73 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Quick thought on Guns and Will  (Read 1959 times)
Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« on: May 19, 2004, 05:13:34 PM »

I was thinking... about guns.

Seems to me there are some situations in which it makes more sense to roll Will to fire a gun than Stamina.

Say, for instance, you're hiding behind a door with a double barrelled sawed off shotgun, and the minute some unsuspecting person opens it BLAM!!! unload both barrels into their chest.

Doesn't take much in the way of Stamina to pull a trigger. What it does take, to my mind, is the Will to turn a fellow human being into hamburger.

There are other examples I could cite, but I think this gets the point across.

Anybody with me on this one?
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DannyK
Guest
« Reply #1 on: May 19, 2004, 08:17:55 PM »

Good point, although I can tell you, as someone who is the only non-gun nut in their family, that firing a shotgun is pretty damn physical.  Even a pistol is work, if you're trying to hit something.  

From a metagame aspect, this significantly devalues the Stamina stat in any game where gunplay plays a big role.
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DevP
Member

Posts: 576


WWW
« Reply #2 on: May 19, 2004, 08:35:09 PM »

You could certainly roll Will v. Stamina for bonus die, and use Stamina for the main hit.
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Ron Edwards
Global Moderator
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Posts: 16490


WWW
« Reply #3 on: May 19, 2004, 09:06:31 PM »

Hello,

Nope, nope, nope, a thousand times nope.

Just recently, I posted an important point about Sorcerer score values: they are not "body" and "mind." Not at all.

Stamina and Will are both physical and mental phenomena. When your character looms physically to intimidate someone, that's Will. When your character calls upon memories of childhood abuse to draw upon hate in order to heft that portcullis, that's Stamina.

Stamina = impact on, influence over physical motion. Will = impact on, influence over personalities. Both draw on whatever physical and mental reserves are necessary for these effects.

Best,
Ron
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DevP
Member

Posts: 576


WWW
« Reply #4 on: May 19, 2004, 11:28:47 PM »

So this would nix the bonus roll possibility I suggested?
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Ron Edwards
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Posts: 16490


WWW
« Reply #5 on: May 20, 2004, 06:27:47 AM »

Hi Dev,

Given that the time, circumstances, and knowledge among the characters permit it,  I suggest that a standard Will vs. Will roll might feed some bonuses into Stamina for combat purposes. But as I say, this is a highly contextual thing, as are all get-bonuses rolls in Sorcerer.

Best,
Ron
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Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« Reply #6 on: May 20, 2004, 01:30:06 PM »

Quote from: Ron Edwards
Nope, nope, nope, a thousand times nope.

Just recently, I posted an important point about Sorcerer score values: they are not "body" and "mind." Not at all.

Stamina and Will are both physical and mental phenomena. When your character looms physically to intimidate someone, that's Will. When your character calls upon memories of childhood abuse to draw upon hate in order to heft that portcullis, that's Stamina.

Stamina = impact on, influence over physical motion. Will = impact on, influence over personalities. Both draw on whatever physical and mental reserves are necessary for these effects.


 Fair enough. Might we get a link to the post/thread you mention above? Or at least the name of it? I think I get what you're saying, but it would be helpful to have more exposition with which to better explain it to players.

 Thankies ^_^
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Ron Edwards
Global Moderator
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Posts: 16490


WWW
« Reply #7 on: May 20, 2004, 01:37:40 PM »

Hey,

I couldn't remember the thread when I posted, and figured it would be a bitch to find ... but then, just now, it all came back to me:

Write and run demons from the hell-side of town

Best,
Ron
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Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« Reply #8 on: May 20, 2004, 01:40:40 PM »

Thanks! I never would have found that.
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