Forum changes: Editing of posts has been turned off until further notice.
Started by lumpley, June 30, 2004, 10:34:31 AM
Quote from: lumpleyCan this idea please just die?
Quote from: lumpleyWhen push comes to shove, do you choose to address Premise or play your character true to himself? Bullshit. When push comes to shove, if you choose to address Premise, it's BY playing your character true to himself....(I guess the straw that broke my back was in Jay's post here, but he's not the only one by far.)
Quote from: lumpleyThe [some random crap] might be "pre-articulated Premise," "being willing to sacrifice character integrity," "making little-n Narr non-congruent key decisions," "self-consciously formal story structure," or anything else in the long list of ways people misunderstand Narrativism.
Quote from: John KimWhat Chris was responding to was my point about Virtuality. If there is no conflict between these two, then where is the trade-off between Virtuality and Narrativism? Don't just spout platitudes -- address the examples of my Water-Uphill-World game and Chris' HeroQuest game. Was my game both Narrativist and Virtualist? Conversely, what was Chris doing when he perceived a trade-off?
Quote from: ChrisDuring play I may (and have) need to decide if my desire as a player to address a moral issue in a particular way falls within the bounds of how I view my character. I often make the choice to go with my desires as a player and address the moral issue in the way I see fit. Those decisions often appear to the other players to be revealing aspects of the character.
QuoteIf my decisions up to that point have reinforced a different view of the character, going with my preferences as a player may appear to show the character going through internal changes.
QuoteSometimes the way in which I want to address a moral issue falls outside the bounds of the character to a degree that I feel would be disruptive to the fidelity of the imaginary space. So, I compromise. I reign in my decision in a way that it will fall comfortably close to my view of the character.
QuoteIn either case the integrity of the character as observed by the other players is 100% identical. An outside observor is not likely to be able to tell what aspects of the character were part of a Sim players initial character concept. Or what aspects were written in play by a Nar player's in game choices. As long as the character winds up reasonable and believable...