Forum changes: Editing of posts has been turned off until further notice.
Started by DevP, July 16, 2004, 12:57:35 AM
QuoteAs for why: hour-long play isn't good for all playstyles (MLwM was aching from running so fast), but the time investment of RPGs - the character creation session, and even just 3-5 weeks of regular multihour sessions - can be daunting for some people. If a hobby is valuable to you, you make time for it, sure - but a time-saving flavor could be helpful, too.
Quote4) I think that some of the things that have seemingly become somewhat disreputable when used in long play time games and campaigns actually have some really valid uses in short play time games. Hooks, prods, a little railroading (no? howabout participationism then?), whatever. Add to that list premade characters, with relationships to one another, and some directly linked motivations.
QuoteYou know, I find this apologetic in tone. And its the same tone I'd probably in write as well if posting on this topic. Is there something about this hobby that we feel we have to have multi hour sessions?
QuoteHowabout rules that somehow follow a concept like story arc? I seem to recall some cards ( whimsy cards?) that I had a long time ago that were dealt out to players before a session. Players could then introduce them into a session to speed up the pace of the game and/or introduce new elements.