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Started by mindwanders, August 08, 2004, 07:25:25 AM
Quote from: mindwandersOK, I'm having trouble with the whole "kicker" and "Hook" issue that was brought up in this thread:[snip]I think I have a challenge based Kicker system built into the game (It's actually the core of the reward system). The problem is that I'm not sure that what I'm thinking off is what everyone else is.Can anyone give me some examples of premise based hooks and kickers and some challenge based ones?
QuoteBANG (another Forge term): Introducing events into the game which require a thematically-significant or at least evocative choice from one or more of the players.
Quote from: mindwandersWould something like this be what people would consider a challenge based hook system?http://www.fudgefactor.org/2001/11/01/this_time_its_personal.html
QuoteCassandra, International Jewel Thief* Find the rightful owner of a gold locket she stole by mistake, thinking it was a different item entirely.
QuoteProve to her former friend, Inspector Wallace, that she did not steal six million dollars worth of art from a charity auction.
Quote from: mindwandersCool, that helps a lot.
Quote from: mindwandersI'll have to think about whether a kicker is something that works for the LARP I'm working on. I have already included a Challenge based reward system similar to the example I gave, so that may be enough for my purposes.
Quote from: mindwandersI am slightly worried that if I can't see a way something like this could work within my game (suported by the system or not) It may be a sign of a more intrinsic problem with the game. Kickers are not a narrativist tool, they are something that should work in any game to get it started fast.
QuoteIf the characters are pre-gen by you, Kickers as such may be much more of a problem to work out ahead of time, and adlibing them into the game at the last minute (or during the first session) can be... messy.
QuoteCertainly with a number of goals for each player to work on, such a major event may not be necessary.
QuoteIs there a unifying plot line going on in addition to these challenges you've put together for your characters? By this, I'm wondering if these challenges you've arranged will be all that the players are working on, or if there's something 'big' going on as well.
QuoteIt's perfectly possible that you can have a very fun and interesting game without starting with a Kicker-like event, or perhaps the crisis event is less personal and more general... not every good book starts the same way, after all.