Forum changes: Editing of posts has been turned off until further notice.
Started by Manu, January 22, 2002, 04:44:45 AM
Quote from: james_westWhen playing a 'mad max' style game, we invented all sorts of odd drinks; the "hedgetrimmer" is like a screwdriver, but instead of orange juice you use algae.
Quote from: Jared A. SorensenBut did you serve dog food with it?
Quote from: Ron EdwardsA good starting point is Jesse's thread Crayola Roleplay in Actual Play.As for your specific question, Setting vs. Color, I think the key point is that Color applies to other aspects of play, of which Setting is one. Think of it as any description or (better yet) evocative element of play that reinforces Setting, Situation, Character, or even System, but is not actually a literal description of the thing or action.Color may be provided by anyone during play, and even for anything during play at least as a suggestion, which I think is interesting, as the responsibilities for establishing what Character, System, Setting, and Situation are, are usually more formally divvied up among types of participant (GM as opposed to player, player A as opposed to player B).