Forum changes: Editing of posts has been turned off until further notice.
Started by DannyK, September 20, 2004, 03:05:42 AM
Quote from: DannyKTrue. I have a feeling a game like this would be easier to run in Europe or the UK than for your average US gamers. If it were a setting like Russia right after the October Revolution, or Cuba in 1960, where there's still lots of enthusiasm and optimism about the course of history, it might work. I'm not too worried about player sympathy, though. Years of White Wolf gaming have made me very comfortable with running anti-heroes or sympathetic villains.
QuoteI was thinking that instead of making the PC's political officers, perhaps they should be the equivalent of the criminal police. In Soviet terms, NKVD militiamen as opposed to KGB officers. In Nazi terms, Kripo instead of Gestapo. That makes them more sympathetic almost from the outset, because they're obviously so much better than the political boys. And the political police would be a useful source of antagonism, sort of like the Territorial authorities in Dogs.
Quote from: DannyKI think it's fair feedback, Nikola; I have a hard time telling how far out of the mainstream I'm getting, and I'm sure I've sabotaged some games by pushing too many hot-buttons in too agressive a way.
QuoteHowever, I'd also like to point out that we don't know all that much about each other here and one shouldn't presume too much. I'm Jewish and I lived in Germany for about 6 years, and I've spent a fair amount of time in Eastern Europe when it was still communist. I suspect that this experience is part of why I'm fascinated by these themes. The human capacity for collaboration with evil is a lifelong subject of fascination for me, which is probably why "Commissars" occurred to me in the first place as a neat thing to do.
QuoteI'm very interested in any other thoughts on making this work -- it seems like one end of spectrum of moral darkness, with "Inquisitors" half-way up and Dogs higher still. I don't think you could remove the darkness entirely and still have the game work the same way.
Quote from: lumpleyJ, seriously. It doesn't matter whether you think he'll have a hard time getting players on his side. You don't need to speak for his players.
QuoteIf you're offended, fuckin' say so.