Forum changes: Editing of posts has been turned off until further notice.
Started by Jonathan Walton, September 29, 2004, 11:18:10 PM
Quote from: DogsCreating your CharacterYour character's initiation took two months at the Dogs' Temple in Bridal Falls City. The teachers there proved, trained, educated, initiated, and inspired him or her. The Dogs' Stewards then assigned your character to companions and a route.It's your responsibility to create a character suited to service and within the genre of the game.1. Choose one:- Well-rounded: 17d6 for Stats, 1d4 4d6 2d8 for Traits, 4d6 2d8 for Relationships.- Strong History: 13d6 for Stats, 3d6 4d8 3d10 for Traits, 1d4 3d6 2d8 for Relationships.- Complicated History: 15d6 for Stats, 4d4 2d6 2d10 for Traits, 5d6 2d8 for Relationships.- Strong Community: 13d6 for Stats, 1d4 3d6 2d8 for Traits, 4d6 4d8 3d10 for Relationships.- Complicated Community: 15d6 for Stats, 6d6 2d8 for Traits, 4d4 2d6 2d8 2d10 for Relationships.2. Divvy your character's Stat dice between Acuity, Body, Heart and Will. Give every Stat at least 2 dice.3. Create some Traits and assign your character's Trait dice to them.4. Create a couple of Relationships and assign some of your character's Relationship dice to them. The rest of your character's Relationship dice are Available.5. Write down your character's Belongings and assign them their dice. Remember to describe your character's coat.- It's normal: 1d6. - It's excellent: 2d6. - It's big: 1d8. - It's big and excellent: 2d8. - It's crap: 1d4. - All guns get an additional 1d4. 6. When your GM comes around to you, say something that you hope your character accomplished during initiation. Make it what's at stake in a conflict, set a stage, roll dice, See and Raise, and at the end give your character the outcome as a new Trait at 1d6.
Quote from: DogsWords vs. Dice: You can create your character's Traits as tidbits of history: "I used to break horses with my dad." You can phrase them as simple facts about your character: " I've worked with horses and I know how they think." You can phrase them as skills: "horsemanship." You can phrase them as attitudes: "I'm very comfortable working with horses."You can't give your character more Traits than you've got dice to assign, but you can double up (or even triple up) dice on a single Trait if you want. The only limit is that all the dice you assign to a given Trait have to be the same size: "horsemanship 2d6" is fine, "horsemanship 1d4 1d6" isn't.
Quote from: DannyKThat's right, the name's Esau. If you're gonna say something about how I ain't no hairy man, might as well say it now and get it done with. I heard it a thousand times.
Quote from: Ben LehmanHmm... maybe we should spin out chargen into another thread? No matter.
Quote from: Ben LehmanWhat I'm not grooving on with Jared is the trait selection. Also, given that the father figures so big into the initial concept, he's surprisingly under-represented in the background.
Quote from: Ben LehmanAlso -- "I'm a new dog" as opposed to "I'm a dog" is an interesting choice. My assumption is that, unless we choose otherwise, we're *all* new dogs. Right?
Quote from: Ben LehmanI also think a big issue here is "what did your sister think?" I mean, we can explore that some in play, but what was her initial reaction? I think a great place to express the way that your family things about your doghood would be in your possessions. Most likely, you sister and mother are going to take point in making your coat, and your father is going to make a gun especially for you.
Quote from: Ben LehmanSo let's look at traits. Here are some vague suggestions for traits:My Dad was a respected gunsmith(I think that something about how respected your family was is a must.)I used to make guns with my dadorGuns are like cousins to meorPlayed with all the new guns before they got soldI never wanted to be a dog.
Quote from: Ben LehmanMy sister always wanted to be a dog, but never was.(I split these into two traits because I really think that they are two seperate things. Particularly, I think that the first should probably have some bigger dice, and the second is a screaming d4 trait. But that's my opinion.)
Quote from: Ben LehmanI'm a good kid is a great trait.Don't worry about relationships for now. You might want to put some dice into "my sister" and "my father" but that's about it. Keep most of those dice for later. (you can do this with relationship dice.)