Forum changes: Editing of posts has been turned off until further notice.
Started by Yokiboy, December 23, 2004, 03:30:26 PM
QuoteDogs is focused on the hard question and there is literally nothing in the game that is not an arrow pointing to the player saying "Well, what are you going to do about it?"Dogs kicks you out of the nest and says "fly or fall."Damn, I want to play that game.
Quote from: NoonThere does seem to be a push to keep that 'mormon' aspect though. Well, in at least I myself imagine most people would change it to some other type of belief thang.I'm not too knowledgable about dogs in the vineyard (I'm here as casual research :) ), but I'd imagine the life of a normal mortal mormon (say that five times fast) is enough to explore on its own (given an apt ruleset). To be a mormon angel is kind of adopting the mormon faith rather than exploring it.Actually, I'm getting the feeling the answer to that would be an emphatic 'NO! It's all about exploring the mormon faith'. Okay then, but in the tradition of nar mechanics so far, what's the attraction of the nar theme defaulting to that?
Quote from: lumpleyFighting injustice - notice, everybody! - not fighting evil, unlawfulness, or nonconformity.
Quote from: lumpleyI don't remember Boondock Saints too well, but it seems to me that those two guys were all about righting injustices. Weren't they?
Quote from: PakaYou are quasi-mormon gunslingers, saving old west towns on a mandate from GOD.
Quote from: BlankenshieldTo me, it has really squat to do with the mormon faith. ... When we play the game it isn't about "what would a mormon do" it's all about "what would YOU do?" ... The nar underpinning of Dogs - if there is such a thing - is "you have the authority to pass judgement. How do you use that authority?"
Quote from: lumpleyThey all depend on the characters being committed to fighting injustice. Fighting injustice - notice, everybody! - not fighting evil, unlawfulness, or nonconformity.