Forum changes: Editing of posts has been turned off until further notice.
Started by hix, January 23, 2005, 09:52:30 PM
Quote from: Ron Edwards3. The first session of Sorcerer never yields a story. It does not correspond to the opening of a movie. It does not correspond to the opening of a novel. It is the beginning phase of a new creative medium, and we only figure out if we came in "late" or "early" after we've done it.
QuoteYour responsibility is embrace those conflicts as if you had written them and play them hard. Very hard.
QuoteIn (b), the GM is eagerly rolling the boss' Stamina, the demon's Will, the medallion-demon's Will, and maybe a few other people besides.
Quotethe pacing and resolution of their characters' conflict seems completely out of my control
QuoteAnd why would you want it under your control? Isn't that control nothin' but a severe pain in the ass anyway ... ?
Quote from: JesseThat's not how it happens in the comics or that's not how it happens in the TV show or that's not how it happens in horror movies or that's not how it happens in detective stories or that's not how it happens <insert reference to your inspriation for the game in the first place.>
Quote from: Ron EdwardsOld-school role-playing provides absolutely nothing that permits players to know, when their characters disagree, how to proceed. It's a procedural clusterfuck, which is why players are exhorted to "play well" by having their characters always be on board with one another.
Quote from: petrovaMostly my problem is simply being in conflict with another PC. I prefer fluffy bunny co-operative roleplaying as a rule, and I freak out a little at the thoughht of having this conversation.