Forum changes: Editing of posts has been turned off until further notice.
Started by JMendes, February 26, 2005, 01:48:19 PM
QuoteWhat I didn't like: I didn't like that the connection between premise and kicker is rather vague.
QuoteI also didn't like the bonus dice for narrative color rule. I found myself hesitating to state my actions while I was trying to think up some silly little snippet to throw into the mix, so as to get the bonus dice.
Quote from: JMendesWe assumed Sorcerer could light-prep, and I guess that's (one of the spots) where we went wrong.
Quote from: JMendesWhat I didn't like: I didn't like that the connection between premise and kicker is rather vague. I don't know if we're actually supposed to write kickers that have some immediate connection to the premise, and if we are, I don't know that I'd ever be able to do that.
Quote from: JMendesAlso, the extra die thing. At one point in time, during a firefight, the GM announced that a small round object was being thrown into the house, through the door, from outside. I was in the house near the door. I described myself spinning in mid-air and throwing a sweeping kick at it. Everybody grinned and went wow. The GM gave me an extra die. I disliked that. (Though I did use the extra die, go figure...)
Quote from: joshua neffSo, you described something that wowed everyone at the table, and the GM rewarded you with a bonus die.Can you go into more detail about why you didn't like that?
Quote from: PakaI hope we get to hear more feedback as to why JMendes didn't like the bonus die.
Quote from: Ron EdwardsWhat's kind of heartbreaking about this thread is that I see that the players were pumped and ready to go.