Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, February 22, 2002, 10:37:29 AM
Quote...Also, maybe we are thoroughly hijacking this thread and need a new one.
QuoteI would be concerned that we use a "key concept" that makes it hard to differentiate the two. That I would not want to do.
Quote...a kinda model I have been toying with on and off would be to play a game which actually created a civilisation. Difficult to conceptualise, but with a dynastic structure, obviously the culture will accrete data and depth over time. Might be doable, I don't know yet. The mechanics would have to be structured to prompt player behaviour in this direction.
QuoteCourse, another idea might be A Canticle For Leibowitz. It rides close to post-apocalypse stuff but is spread across a good thousand years IIRC; anyway it might be feasible to start at a point in the future which is sufficiently removed from the present that all the dead technology stuff is irrelevant. IIRC the story was a partial retelling of the "irish monks save civilisation in the dark ages" concept.
QuoteI think perhaps we need to refine our explicit goals. I am interested in:1) pseudo-archeological RP, or perhaps "psycho-archeology"2) construction of plausibly consistent environments3) experimenting with the process of history
QuoteCertainly. We need to pin down some basic design goals as well, however. I could just use Universalis to do a storytelling version of building a civilization (mental note: playtest that idea).
Quote from: MithrasIn Mesopotamia I believe the ziggurats were used for great public ceremonies.
QuoteWhat is more everybody had a 'personal god' a guardian angel (maybe a lammasu or an actual god) that may or may not be the god of the city. It is alleigances to gods which gets me interested.
QuoteHaving relationships with different gods and different spirits (as well as people) really attracts me to the setting. It attracted me to RuneQuest...
QuoteThe question is how to do all the above, and not just make it a rehash of Aria (which claims to do many of the same things).
Quote from: contracycleWell, we are working a couple of parallel ideas really - the first is a game, and the other is a system for creating a game. But they are occurring simultaneously; I hope that exploration of Mesopotamia as a setting and the development of an appropriate mechanic would allow the extension of the mechanic to other cultures; but in each case realised directly for that culture rather than in the abstract.
QuoteThis means that the final working example would have to operate on three levels:The individualThe city as collective identityThe rest of the world
QuoteCharacters should have the ability to intervene in the city as collective identity; this is where architecture and the construction of monuments enters the scene; where peace and war have relevance. Cities are the primary actors on the geopolitical stage, either individually or in concert.Each city should have its own map; physical landscape should not be nominal or representative, but actual (even if fictional). The system should provide mechanisms by which the construction of monuments and the like are rewarded mechanically.
QuoteAt the World level, a regional map describes the layout of local cities etc in relation to one another; the purpose of the map is to show interactions, such as trade routes and whatnot. Again, characters can intervene at this level, but will need City-sized assets to do so, like armies. The World level would also include external spiritual entities and whatnot.
QuoteI like that a lot. The size and magnificence of your central temple complex should affect the spiritual well being of the city. The market should affect the economics. The granary affects nutrition. Etc. A well fed motivated populace with a lot of slaves can then build more and better monuments or conquer it's neighbors. Yep, I'm all for defining play on this level, and having it affected by character actions. I think we're on the same page.
Quote from: ValamirDidn't Sid Mier already make that game? ;-)