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Started by Ron Edwards, August 31, 2005, 11:46:06 AM
Quote from: Ron Edwardsand mine says, "That puts me right off religion."
Quote from: RonEmily, Jasper, Jared, and I ended up being the "real" players whose characters were involved in any kind of story.
QuoteTo be clear: the winner can, and probably will, kill the vanquished.
QuoteThere is (to my recollection, I don't have the rules in front of me), a slight asymmetry between wooing and fighting -- sex or "rest" can refresh your Fighting, but only rest (not fighting) can refresh your Attractiveness. Which means that the most efficient cycle looks like:Fight - Sex - Fight - RestWhich I find pretty awesome. I hadn't realized this when I talked with you about the game earlier.
QuoteAbout a half hour into play, Brian muttered, "This is really different ... the GM isn't giving you some task to do! It's not like you're working together on anything." Jasper and I smiled at him carnivorously.
Quote· On a related note, recognize that over-reliance on pornography and graphic violence in your scenes is a way of defending against exposure and vulnerability.
Quote from: Ben Lehman on August 31, 2005, 12:06:00 PMThe reason why I don't think that fighting is much different from wooing, in terms that you are discussing (in strict numerical terms, it is nearly identical), is that it is reasonably easy to lose a fight, but nearly impossible to die without especially trying to do so, and even then it relies on a good deal of luck. So the chances of taking someone out of the game with a fighting scene are next to nil. Likewise, if you get a stellar success in wooing, it means that the woman is "totally yours" and you never have to woo her again, which I would argue effectively takes her out of play as a character.Tom didn't realize this, I think, hence the running. Further, the fact that we played the Horny rules wrong (Tom should have been at about 25-30 Horny after all those fights) meant that he didn't have a pointer to go and get some tail, which was sad.