Forum changes: Editing of posts has been turned off until further notice.
Started by Christoph Boeckle, September 14, 2005, 08:22:50 PM
QuoteThe main accumulation of Light Animus points [editor's note: your Faith points] come from one source: facing adversity. Anytime a character faces danger in pursuit of the goals of their Order or Code without using any Dark Animus, she receives Light Animus points...No Dark Animus can be used when confronting the adversity. If it is, the Light Animus points gained will be taken away.
QuoteDark Animus [editor's note: your Heresy points] is much easier to get: break the Code and receive Dark Animus points.
Quote from: Artanis on September 15, 2005, 05:41:03 PMThe problem with dark animus points is that when you spend one dark animus point, you loose a light animus point as well (down to a minimum of 0).With dark animus points you can buy new skills/abilities (which also translates as psionic power or special equipment in my game) and increase flesh attributes.
QuoteNevertheless, your advice to let the players handle to consequences is probably quite good. I was just worried it would confuse them. The other problem is that it in cases of ambiguity, it's the GM's point of view on an ethical issue that counts. One might think that's a good point (he should be able to adress premise as well in some ways), but since the GM is considered as an authority, this could sink in as a dogmatic view (and I hate that). Guess I'll have to move to GM-less games!
QuoteAs for the the player issue, I perfectly realize that some clear out of character statement of intentions is absolutely crucial. But Nis's player really loves immersion, while Trieste's player also claims that (but I'm not sure if it's that important to him after all, I'm still awaiting his reply on that topic). They already agreed to do a little out of character discussion, when premise shows up (at first they didn't want to, but in game #2 they did it naturally). Guess all the blabla I gave them before game isn't as effective as experiencing it the hard way. I guess that they will be clearer about their intentions from now on, but I'm worried some players will resent the loss of immersion this incurs. Ah well, can't please everyone.
QuoteAlthough I use detective work just as a way to plant a few bangs, the advice for investigation scenarios is much appreciated. I only have them roll for minor clues, the big ones they find anyway. When the ball was aborted, I tried to wing it more or less sucessfully, but didn't go as far as I could have. Next time I will not hesitate to follow the advice found on that thread and the others it links to.
QuoteThanks again for your help and guidance, it's very nice of you and I believe it will help me in developing my GM skills. As a matter of fact, it already has!
Quote from: GreatWolf on September 15, 2005, 06:39:52 PMRight. That's why I'm suggesting that spending Dark Animus on Traits should not cost Light Animus. I think that this is an accurate interpretation of the rules, although I could be confused. But, even if I'm wrong, I'd suggest it as a good house rule.
QuoteYour job is to play the rock of the Code and the hard place of Reality. Insert characters and squeeze.
QuoteHowever, I've come to find out that, unless everyone is looking for immersion, immersive behavior can quickly become selfish. (...) It might be worth it to discuss this with your players. Explain your concerns about focusing too much on immersion as a primary goal. Talk about how this can interfere with the ability to attack the ethical dilemmas of the game. See what they say. It may be that they didn't understand before, and now they will.
QuoteA question at this point: do you have a mapped-out scenario, either in your notes or in your head? Were the players "supposed" to go to the ball?
QuoteIf they know that they can't break the game, because there's nothing to break, they will spend more time choosing actions than trying to react to your perceived desires.
QuoteI'm glad to be of assistance. Like I said before, keep posting. I'm curious to hear how this all goes.
Quote from: Artanis on September 16, 2005, 05:19:02 AMQuote from: GreatWolf on September 15, 2005, 06:39:52 PMRight. That's why I'm suggesting that spending Dark Animus on Traits should not cost Light Animus. I think that this is an accurate interpretation of the rules, although I could be confused. But, even if I'm wrong, I'd suggest it as a good house rule.I'm not sure I understand the reasoning behind this house rule. This would make Dark Animus even more powerful than it is already, since it still lets a player use the Light animus afterwards.