Forum changes: Editing of posts has been turned off until further notice.
Started by Josh Roby, September 19, 2005, 05:53:42 PM
Quote from: Joshua BishopRoby on September 19, 2005, 08:26:36 PMShreyas, since the Thematic Batteries are player-defined, I don't see how I can branch them out as a game designer. However, from my perspective all of those branches are implied in the Thematic Battery, anyway. Fever Genius could get addressed by making allusions to manic obsession with technology, with references to past tinkered projects, by remembering creative uses of tools, or by expecting the character to MacGuyver you out of a situation. The batteries should be defined about this broadly, which should make it work.
Quote from: Shreyas Sampat on September 19, 2005, 08:53:27 PMit's just a matter of telling the players, "When you record your batteries, also provide some examples of how they might manifest." The branches are then player-defined...
Quote from: Joshua BishopRoby on September 19, 2005, 07:04:06 PMyou have to figure a way for the Battery to be a disadvantage, 'charging' it up, before you can later use it as an advantage, 'discharging' the battery.