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Started by Christoph Boeckle, September 23, 2005, 08:52:37 PM
Quote from: The GMI loved it!From my point of view, it was one of the best Call of Cthulhu games I ever mastered.I hadn't prepared a lot of things scenario-wise, but actually I only had to launch a starting point, and everything followed.It must be noted that the players used a lot of MoVs and I rarely had to cut down what they were saying (except when there was incoherence with the background or previous events). Another important thing is that we have been playing RPGs together for ages (especially CoC) and that we are quite "on the same frequency", so that certainly made things easier. Had we played with other people in another setting we might have had some clashes (translator's notes: see the Paladin 40k AP #3).One player wasn't very active, that's a bit a pitty. I don't know if he enjoyed himself, but we'll talk about it next time before play.Another player didn't realize immediately what he could do (he was afraid to disrupt my scenario). He caught up at the end, but wasn't very lucky on his rolls.Finaly, my next CoC plays will use this system, because our group has a common approach towards play (getting eaten by a Mythos creature whilst turning insane) and the players often have excellent ideas!The Sanity rules allowed us to introduce a few fits of madness that weren't quite controlled by the players (even though they were looking forward to it).The players contributed a good deal of background to the story with their MoVs, which made the whole play seem more consistent.