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Started by Ron Edwards, October 02, 2005, 10:40:21 PM
Quote from: Ron Edwards on October 02, 2005, 10:40:21 PM1. (Easy one) I suggest that player-consensus is required for getting a coolness bonus. That's a tough call - you gotta wow the competition themselves in order to get the bonus. Does it seem unlikely to you, in that people would essentially be going against their own advantage? Lots of play-experience in other systems suggests otherwise to me. Trust me; try it.
Quote from: Ron Edwards on October 02, 2005, 10:40:21 PM2. This one's really important; it constitutes my only serious criticism of the game, and it's central. Jack needs to be rewritten. He may not even be well-suited to be run as a character at all. If he is, then his Mind ought to be Abysmal, by the way ...Either way, though, the game text must explain how how he causes game-scenarios to occur, and how that prompts the specific prep and the specific situations that begin a session of play. Nathan, I strongly suspect that you would do this without even thinking about it, and would even wonder how any sane person could get confused about it. That's because explaining what's automatic and obvious to you is the single most difficult element of designing and publishing an RPG, especially a good one.Clearly Jack's peccadilloes are easy to come up with: getting captured, passing the buck, getting lost, getting arrested, trying out an interesting new space-herb, and so on. But how are they established, how are adventures begun, what happens? When my players clutch their character sheets and look at me expectantly for the very first time, what do I say?Now, I have a few guesses and (I hope) inspirations. But that doesn't excuse the fact that this information must be present in the game text.
Quote from: Ron Edwards on October 02, 2005, 10:40:21 PM3. A related point: "going out to dinner with Jack" is totally lame as the reward for the Attention Star victor of the moment. Dude - you gotta give something more, and it's gotta tie right into scenario prep. My call is to have that character begin the next scenario arm-in-arm with Jack, embroiled in whatever situation he's in. See? She's on the ground floor of the scenario! Not only that, if Jack gets captured or lost or decides to catch a porno matinee, she's the one on the ground, and the others gotta scramble! Ha! Take that!
Quote from: Ron Edwards on October 02, 2005, 10:40:21 PM4. I don't think I need to clarify to anyone who's read the rules that you have an amazing hand at producing Cosmos Jack book prose. Here's what I suggest as well: that a major part of play focus on referencing old works and creating excerpts for (whoops, I mean "from") new ones. And that ties into the real point of play - whether your Femme Babe is just a walk-on in the present novel, or whether she's the real hero! We know from your excerpts and game text that the Femme Babes are the heroes. The question is whether mine is, in play, and why.
Quote from: Joe J Prince on October 04, 2005, 11:24:09 AMI'd say its the best offering from this first Ronnies contest.Although I like Cutthroat and Black Widows a lot too.I'm amazed that Nathan knocked it out in a day, much kudos!
Quote from: Graham Walmsley on October 04, 2005, 03:26:26 PMIt's a beautiful game. I love the backbiting play. My favourite game, apart from indie games of course, is Paranoia, and this reminds me of that.My one worry is that it wouldn't hold up for more than a few sessions. It looks like tremendous fun, but there's not much to make me want to play the same character for a campaign. Is there any room for overarching plots that span several games? Something like that?