Forum changes: Editing of posts has been turned off until further notice.
Started by oliof, October 08, 2005, 12:20:40 PM
Quote from: Sydney Freedberg on October 08, 2005, 04:55:32 PM If someone would summarize and outline any changes with mechanical impact (e.g. swords for guns) that you made for this setting, one could link this thread into the official "Alternative Settings" sticky as yet another interesting application of the core game.
Quote from: Frank T on October 08, 2005, 03:09:35 PMP.S.: We should check if we ave to change some of the ceremony. But I think it'll work finde just the way it is.
Quote from: Frank T on October 08, 2005, 02:06:01 PMI think the thread sits fine in this forum. Thanks for the write-up, Harald. As a small correction, I only played once with Ron, in the Jesus, Drugs and Rock'n'Roll game. I think he's just taking his time, don't worry too much about him. It was actually quite a ride Martin and you were giving us about the setting, and I'm sure my explanation of the rules wasn't less demanding.
QuotePlus, I don't think his Accomplishment went bad at all. It showed us how escalating to fighting can really turn a conflict upside down. And it showed you where to further put Ron's character to the test. Knowing him from our other game, I bet he doesn't take that passive part out of discomfort with play, but really as an issue for his character.Regarding your weak mechanical position in the conflict: That'll change when you play NPCs instead of the generic 4d6 4d10 during the Accomplishment.I'm really looking forward to playing the game.- Frank