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Started by pells, October 10, 2005, 03:14:17 PM
QuoteAre you picturing something like a standard RPG scenario, just without the stats
Quoteor something like a solo gamebook
Quoteor something like a background supplement, detailing lots of NPC's and locations, but with no ready-made plot?
QuoteYou're interested in the "fluff" aspects of gaming supplements as opposed to the "crunch", correct? Something which goes through and details whatever the subject is about, without it being attached to a particular game system?
QuoteWhen I go out scouring for new supplements to pick up, I ignore all of the mechanics specific information and instead look at the quality/ability of whatever I'm looking at to inspire game ideas.
QuoteTo me, this sounds like a generic supplement (statless background info), together with a relationship-map like setup (do you know relationship maps, from Sorcerer?)
QuoteIn other words, you're giving setting and situation, and letting the players decide how they want to handle it; they choose their own rules, and their own goals of play.
QuoteThis can work for some styles of play, but not for all. What kind of players are you aiming at?
QuoteSecondly, you are dragging in a lot of assumptions about what a roleplaying game is, what players want, and what resources and knowledge players bring to the table. That can create a whole boatload of problems in design.
QuoteBut, hey, maybe I'm just not seeing what it is that you're offering that any of these other forms are not. Here's the challenge to you. Write one up.
QuoteSome of those worlds are wide open simulationist bonanzas, as it were--places rich with possibilities for exploration and discovery, where nothing happens unless the players make it happen
QuoteContingent Scenarios: To my mind, this is the most important and difficult part of design in the story world, but it is the part that you neglect entirely, as if it could not happen. What do you do if the player plays against the plot? In Prisoner of Zenda, what if the player realizes that he could easily eliminate the king and take over the country?
QuoteThe reason I don't really need much help with these (apart from the fact that I'm pretty good at designing them) is that nearly ever bit of fiction already out there is already fodder for my games. I can use (and have used) The Last Starfighter, Cask of Amontilado, The Dancing Princess, The Most Dangerous Game, Prisoner of Zenda, The Postman--any story that's ever been told can be used as the setup for play.
QuoteThose who are willing to do such work...just write it themselves.
QuoteThe one very odd exception are the "Host Your Own Murder" style games. Which are definitively one shot, written badly, and relatively expensive. I believe they get away with this by selling them to the non-gamer public for the most part.
QuoteIf you're actually as good as these writers, I suggest you write a book, and then have millions use it as source material like they use these other settings