Forum changes: Editing of posts has been turned off until further notice.
Started by Matt Snyder, November 01, 2005, 10:23:25 PM
QuoteArchon ArcanaMatt, my group wants you to make a modern fantasy game. Players portray "archons" in an astrologically-based universe. They're participating in a universe-wide war among immortals. I think it's a narrativist or simulationist game, but I don't know GNS very well. Think Mage, Nobilis or Amber.Six-Gun DemonsOur group wants you to make the following game:Creative Agenda: NarrativistSetting: Old WestColor: Gritty, like Eastwood moviesSystem: Use poker!Characters: Characters "deviled" by a bad history, traumatic life event, evil nature, sin or corruption.Situations: Shoot outs, gambling, train robberies, or anything that tempts a character's evil or violent nature.Game pitch: Ok, Matt, here's the idea. I'm seeing a really sleek and slick, action packed near future game. My game idea is to have you make a Matrix-inspired cyberpunk game. I think it'd be cool to include some really powerful themes about man and machine, clones and artificial intelligence, but I've got to admit I'm most interested in seeing action! Lots of guns-blazing fun, but maybe less of the virtual reality stuff of the Matrix, more real-world near future with action and intrigue. Maybe you can call it Archetype-13 or something similarly cryptic.
QuoteGreetings to you, the lucky winner of this Game For Hire from Mr. Matt Snyder. Post this on your blog at your earliest convenience on Dec. 1. Do not be late. You may share with your game group, and confirm with them that they are willing to playtest "44." In your wildest dreams you could not imagine the marvelous surprises that await you! -Sent to John Harper, originator of 44, this morning, December 1, 2005
Quote44(Forty-four) Clockwork agents (from another dimension?) are taking over our world by replacing us with clockwork duplicates. You have to stop them. Or maybe you're just going insane. "44" refers to the mysterious intelligence behind the clockworks, Unit 44. Are the automatons real? Are you destroying clockwork doppelgangers for the good of humanity, or becoming a murderous psychopath? What about the other people that can spot the clockworks, too? What happens to the people who get duplicated? What happens when the machines find out that you know their secret? I've been tossing this idea around for quite a while, and now the new Battlestar Galactica is handling these machine vs. human themes in really great ways. Maybe it's time to fire up a shiny new Nar game engine and strap it to this sucker. Mr Harper and his gaming group (which includes, if I understand it correctly, other Game For Hire contributors!) will all receive print editions of 44, hopefully by the summer convention season. (In fact, I'm tinkering with the eponymous challenge of a game in 44 days).