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Started by Alan, November 04, 2005, 08:23:21 PM
Quote4) Aim to play a the first hour or two of a two part episode.
Quote from: TonyLB on November 04, 2005, 09:13:13 PMMake a strong, scripted, plot. Run it.
Quote from: Darren Hill on November 05, 2005, 09:30:52 AMQuote from: TonyLB on November 04, 2005, 09:13:13 PMMake a strong, scripted, plot. Run it.How do you make a scripted plot work in PTA? (Genuine question, in case that sounds snarky - I don't know how to do it.)
Quote from: TonyLB on November 05, 2005, 10:08:38 AMNow if you said "Angel will go to this bar, and he will feel his loneliness, and then he will find someone to connect with, and we'll end on a happy note," then you would be deprotagonizing the player and character in a big way. Major no-no.But if you say "Angel will go to this bar searching for the demon, he'll have a false lead where he chases the wrong guy, then he'll find the real demon, there'll be a fight where it tries to possess someone to escape, and then Angel will win, but the demon will somehow destroy itself because of its own obsession," I don't think you're doing anything that's going to tread on player toes. You're not pre-scripting the decisions that the player has stated they want to make important, just a narrative foil that helps frame the important decisions.
Quote from: TonyLB on November 05, 2005, 10:08:38 AMPlus, you are allowed to make up a traditional, railroady plot that isn't directly about the character Issues.