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Started by pells, November 08, 2005, 06:16:07 PM
QuoteCould you perhaps write up an example page of your "novel" so we can see exactly what you mean?
QuoteSeason 1 - month 1 - week 2The black orcs are chassing the brigandsThe first gray orcs are finally met. Temptation is large for the blacks orcs to massacre their villages and to be supplied starting from their resources. But pleasant surprised awaits them. The gray orcs inform them of the presence of brigands who scavage in these mountains. Human flesh, what a happy news! Hunting is thus open. The gray orcs offer the supply to them and inform them of the movements of the petty thieves. The latter cannot anything vis-a-vis the blacks orcs which massacre them and are regaled thereafter of their flesh. The gray orcs are quite grateful to them and the devourers of flesh let themselves guide towards what seems to be an exit.Pursued brigandsThe brigands are always so numerous to leave Murdithem in the search of gray orcs to be driven out in the multiple galleries. But the adversary that they will meet there is not that which they expected. Blacks orcs devourers of flesh which do not leave any survivor and nourish themselves of their skin. In Murdithem, whereas already more than one hundred of brigands did not return, nobody seems to worry about the absence of these men. And no one is ready to face the horror which will arise at their door.Season 1 - month 1 - week 3The orcs blacks are pushed back in Murdithem. Always to the mounting of new preys, the orcs are led to the doors of Murdithem, the old dwarf stronghold, now at the hands of the brigands. Their presence is not unperceived this time, for their great pleasure. The blacks orcs face brigands surprised and disordered who in vain try to push back them. And in this chaos, the devourers of flesh massacre their enemies, not paying attention to all the agitation which proceeds not far from them. It is only after the deflagration which generated the fall, once dust fallen down that the orcs realize what arrived to them. In a way or of another, the brigands succeeded in sealing the door, sacrificing part of their men, but also killing out of the orcs. Three combatants miss to the call and those which survived are seriously wounded, folding up in a village of gray orcs neighbors.The brigands push back the blacks orcs It is the noise of the panic which seizes its men who awakes Lasceaux. The half-ogre leaves his apartments with precipitation to assist, at the first cabins, to the massacre of his men. The horror is at the doors of Murdithem. Blacks orcs, ten at most, face disorganized brigands, terrorized. Lasceaux howls of the orders, seeking to be made hear its men. It is not necessary especially that the blacks orcs penetrate in the dwarf fortress. The half-ogre moves to sharp pace towards guns located not far from his position. A fire mage contemplates the battle, paralysed by the fear. Lasceaux seizure him severely "Fire! On the door, quickly!". The magician doesn't seem to understand. " But our men? " The half-demi-ogre seizes his axe in a threatening way" If you do not make fire, I ensure you that you will not attend our defeat! "And then the deflagration is made hear, followed soon of others. The door collapses, killing blindness of the orcs or the petty thieves.
QuoteI'm having trouble visualizing the kind of novel you're proposing. It sounds very modular, as though there's not a strong narrative bond between different events
Quoteit sounds more like a collection of short stories than a novel.
QuoteI'm also puzzled about what you mean when you say you don't need to present the place or protagonists, only what is happening.
QuoteEvents are a generic concept use to segment the narration.
QuoteYou want to create a document that is a prop for and guide to play. This is not a book of rules, which merely explain how to play, but is also statement about What is to be played, that is, it enumerates content. However its content is not prescriptive, because individual events are abstracted rather than realised. Nevertheless, the events are causally linked within those abstractions. In the selection of an actual event to portray at the table, the GM will necessarily realise the detailed specifics. But because the causal links at the abstracted level already exist, the GM can plan to accomodate them. As a result, play should exhibit both a sense of freedom of action, and a sence of a temporal trajectory and a world that exists outside the immediate perception of the characters.
QuoteThis is, quite literally, a meta plot, if I understand it correctly, but is not an attempt to dictate to the local group what the content of play must be in specific events.
QuoteIt is perhaps rather somnething akin to what we have discussed previously under the term "dynamic background".
QuoteI can see divorcing events from people or places. This would allow game masters to graft these bits in to the game where they were appropriate or needed.
QuoteI like the idea of a replayable scenario.
QuoteMy approach (considered, not realized) was to write out the history, but only for myself. Based on that history, I would create multiple scenarios based on events in that history that spotlighted different aspects of that history.
QuotePlayers participate in selected events as characters, but the main body of the story continues to follow its overall direction. Am I correct in this understanding?
QuoteYour product is much more like playing in a known, real world historical period.
Quote from: pells on November 11, 2005, 12:32:41 PMMy main concerns about this theory is this : Can it be applied by others ? Would writer see the actual benefit of using it ? Would they find these way of writing very different from what they do or just as a new way to structure it ? Would readers (i.e. DMs) prefer it to the chapters based scenarios ?As you can see, I'm not talking about the content, but about the way it is structured. It goes far beyond what I'm trying to do with my own story.