Forum changes: Editing of posts has been turned off until further notice.
Started by talysman, November 14, 2005, 11:37:09 PM
Quote from: lumpley on November 15, 2005, 10:17:23 AMAnyhow, if you want to understand simulationism - not just you, John, everybody - you have to understand all three. It may seem contrary, but if you find yourself struggling with simulationism, I'd recommend that you look to narrativism first.
Quote from: Jason Lee on November 15, 2005, 01:42:13 PM(Cross post with Chris, but I think I'll post anyway.)
QuoteThe basic question - "what is Sim" - remains, I suppose. But in the same sense that the question "What is Narrativism" is still kicking around. The difference, in my mind, is that the Forge's focus has, for one reason or another, centered on Nar-supporting designs, so there's been more actual play and design of those kinds of games. Basically, I think the answer to the question will come out of more design and play of intentionally Sim-supporting games.
Quote from: glyphmonkey on November 15, 2005, 01:48:47 PMBob, that's an interesting point. Let's see some functional Sim design from someone who groks it!
Quote from: glyphmonkey on November 15, 2005, 01:55:52 PMAh, well, I don't care about the Sim priority except from an academic perspective. I just want to see fewer sucky games. I'm really here just to give support.I have no idea why someone would want real Sim play and I want some good, positive examples.