Forum changes: Editing of posts has been turned off until further notice.
Started by Joshua A.C. Newman, November 17, 2005, 10:59:29 PM
Quote from: Joshua BishopRoby on November 18, 2005, 03:23:18 AMOf all the indie games I've seen, Polaris is the only one with a layout that I'd call professional-quality. The rest are very simple page flows with full-page line art. We have a lot of game designers at the Forge; we don't have many page designers. The art itself ranges from the amateurish to real quality. We need to actually pay for art and layout if we want it to contribute to a product that we expect other people to pay real money for. All of these are far more feasible fixes, they "just" require a larger initial investment.
QuoteI've bought a load of forge-developed games, almost as many as I could get my hands on, but if they had been $5 more expensive, I might not have - I would certainly have been slower to buy and would have bought a lot fewer games. My first few purchases were very hesitant , so there's even a chance I might not have started buying at all.The high price of Polaris also did put me off, and I very nearly didn't buy - ditto for Mountain Witch. (Mind you, I'm an oversees customer without much income - the $10 shipping charge hits me hard: I could avoid that with Mountain Witch, but I did think I was paying a high cost for a PDF.)
Quote from: Darren Hill on November 18, 2005, 03:46:08 AMI don't have the Mountain Witch rulebook, just the PDF, so I can't compare them directly. Imagining what the rulebook looks like based on the PDF, and knowing the content, it might well stand comparison next to one of those mainbooks.
Quote from: glyphmonkey on November 18, 2005, 02:47:04 AMThat's the bug in Capitalism, right there. And someone's got to pay.
Quote from: glyphmonkey on November 17, 2005, 10:59:29 PMI want to see everyone striving for that. I want to see the average Forge-gestated game going for $21 to $31. And I want our audiences to love us for it.
Quote from: Ben Lehman on November 17, 2005, 11:10:11 PMI had someone at GenCon be disappointed in the $20 price-tag of Polaris because he said "I thought $15 was standard for these sorts of games." That's not a good thing. If $15 is standard, then $26 looks beyond the pale, when in fact it is almost a quarter the price of D&D.
Quote from: Victor Gijsbers on November 18, 2005, 08:50:28 AMI am a huge fan of all things open source and copyleft, and am actually kind of disappointed that so few indie-designers release a Creative Commons version of their game. In this respect, the indie-RPG scene compares very unfavourably with, say, the Interactive Fiction scene. ... If you have a normal job and RPG-design is not your main source of income, why not make your game as cheap as possible?