Forum changes: Editing of posts has been turned off until further notice.
Started by J B Bell, April 04, 2002, 07:15:01 PM
Quote from: ValamirIs there a distinction on how far we cross the line based on which line we're referring to?
Quote from: ValamirAre there any gamers here who have experienced a degree of violence or the potential for violence as a routine part of their lives who can comment on how that has colored their portrayal of violence in games?
Quote from: Ron EdwardsExample: back in the 80s, I freely confess, one of the pleasures of role-playing for me was getting laid a lot. In other words, say I was in a group with some people, and the characters played by me and by one of the women present would get interested in one another. It wasn't too much of a stretch to see whether this indicated genuine interest among the two actual people, and in the vast majority of cases, it did. On many occasions, this occurrence either subverted existing relationships (which I admit was a Bad Thing) or sidelined what someone else thought was a developing relationship (which doesn't bother me in retrospect at all).
Quote from: Ron EdwardsAt the risk of getting off-topic, attractiveness is largely a matter of comportment, voice management, and attention to the desires of others. Physical details like cleanliness play into it as well, but I think that many physical details are irrelevant.
QuoteThe veil is still there, and in my opinion (or perhaps to my taste), needs to be there. But it shifts from "avoid topic, concentrate on fights" to "focus on emotional context and avoid positions and spattering fluids