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Started by komradebob, December 09, 2005, 02:31:47 PM
Quote from: komradebob on December 09, 2005, 02:31:47 PM1) What do you think of the glass bead economy in the game? I'm not sure I like it as a mini-economy, but I do like it as a physical game bit. The idea was to give only limited options to any player, including the scene framing player, and to encourage players to work to get award cards. I've got some ideas about removing the bulk of the beads from the game, keeping them strictly for scene resolution.
Quote from: Callan S. on December 09, 2005, 05:55:48 PMQuote from: komradebob on December 09, 2005, 02:31:47 PM1) What do you think of the glass bead economy in the game? I'm not sure I like it as a mini-economy, but I do like it as a physical game bit. The idea was to give only limited options to any player, including the scene framing player, and to encourage players to work to get award cards. I've got some ideas about removing the bulk of the beads from the game, keeping them strictly for scene resolution.Sorry, I'm terrible at reading PDF's, but I got struck by this wonderful image and had to ask how your doing this? Because I had this sudden image of the town women all coveting the rare glass beads the others have. They are so desired that they become the currency that drives change in an otherwise fixed society, like "I'd never let you talk to my derrick...oh, you have those wonderful beads with the red swirls...well". But never mind driving change, what I liked was the idea of so much intensity about the beads and the emotions of a tight knit community swirling around them, with the intensity growing ever stronger with each harsh deed that follows an exchange of these bits of glass.Sorry, got excited, had to type!
QuoteBy way of example:The scene is set in the Goblin King'sCourt. A human minstrel has been trying to convince the King to give him a goblet to take back to impress his lady love by singing for the court.Eureka! I know what happens!- The main conflict is that the minstrel needs to impress the Goblin King. The stakes are that the minstrel gets the goblet. Yes, and...The minstrel gets the goblet (agrees to stakes) and the Goblin King likes the minstrel so much that he orders him to stay with the Court forever to entertain him!Yes, but...The King isn't the only one impressed. The Queen falls in love with the minstrel because of his songs. She secretly poisons the cup meant for the rival lady before the King gives it to the minstrel.Instead...The Goblin King is unsure of whether the minstrel is truly worthy of the prize. He orders a singing contest between the minstrel and the members of his court to decide who is truly the greatest song-smith in the kingdom.
Quote from: Arpie on December 10, 2005, 01:38:48 PMI like the way that it's going so far, but I do have a concern.If I interpret the rules correctly, what you're playing for is the right to start the next scene.Is there any way to do it so everyone gets a turn starting things out on a regular basis?Maybe you could do it in chapters or something? That might give you a handy limit to the length of play. Like, each player gets to start one chapter and then you play for the scene-starting beads?The game ends once everyone's started a chapter, maybe?I dunno. I like the game so far and I'm probably gonna try it with my wife and some friends over Christmas, but I know me and my friend's fiance will dominate the table without some kind of everyone-gets-a-start rule.
Quote from: komradebob on December 10, 2005, 04:10:51 PMAh no. I better fix that. Scene starting is a simple around the table twice affair. So If Bob, Thren and Arpie are playing and Bob's color is chosen to start, the scenes in the game will go B, T,A,B,T,A and then have a group freeform finish.Everybody gets two scenes.
Quote from: arpieSpeaking of which, what about getting silly? Gag potential? Me and my play buddies used to go hog wild with some pretty humorous (to kids) outbursts.
Quote from: komradebobBasically, I'd just like to discuss how to be an enabler rather than a director during a game, if that makes sense.If anyone knows older threads on that subject, please go ahead and post 'em here so I can have a look for ideas.