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Started by JMendes, January 19, 2006, 01:46:55 PM
QuoteCodename: Project SenateGame Design GoalsThe goal of Project Senate is to develop a Role Playing Game where players take on the roles of people with influence and power.The rules should support gamist play, with emphasis on political and social challenges, with some amount of resource and responsibility management as well.The game should support a variety of different settings, such as Modern, Renaissance Italy, Hanseatic League, or even Stone-Age Tribal, as well as any number of fictitious settings of any technological or social level of complexity.The game rules should support long-term progressive campaign-style play, allowing for growth and development of characters and their power base, and providing for balanced opportunities of play for all players. As such, while the game does not need to cater to a player character party style of play, it is also not meant to support player-vs-player win-loose competition.The mechanics of Project Senate are not meant to model the complete layout of the political human being, nor all possible outcomes of all possible actions. It's been said that, in a political environment, anyone can accomplish anything, provided they are willing to pay the price. As such, at any given time, success or failure for a player character should be measured not by whether they actually perform a given task, but rather, by how much they have actually gained or lost by it.