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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 134 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dreamation 2006  (Read 7447 times)
Diabolik
Member

Posts: 13

The Scourge of the Interviewee


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« on: January 22, 2006, 07:29:50 PM »

I wanted to  thank everyone involved in Dreamation for all of their hospitality and warmth. We at Perfect Score had the best time getting to meet so many great people and play so many great games. Dreamation was the first convention of its kind that any of us have ever attended, and we have been completely blown away. We wanted to thank you for taking our cherry with the style and grace that you did.

With that said, Rich and I passed out as soon as we got home. We wanted to apologize if we got in anyone's way, and if we promised that we were going to sit down and interview anyone and were not able to get to you. We had underestimated the sheer amount of time that everyone had invested in the games and some people were a little tough to nail down between game sessions. But if we are allowed to cover any other the Double Exposure conventions, we will get to you.

Once again I am so happy that we were allowed to participate in such a great event and look forward to seeing everyone next time!

DIABOLIK
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Eric "Diabolik" Goodhart
Diabolik@pscore.net
Co-Host/News Correspondent/Game Reviewer
Perfect Score Productions
www.perfectscorepodcast.com
www.pscore.net
Luke
Moderator
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Posts: 1359

Conventions Forum Moderator, First Thoughts Pest


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« Reply #1 on: January 22, 2006, 09:26:43 PM »

fun times, excellent con.

I can't wait to hear the podcast for the RPG roundtable. That was some cool shit.

-L
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Michael S. Miller
Member

Posts: 846


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« Reply #2 on: January 23, 2006, 04:52:17 AM »

Hey, Diabolik, thanks to all of you guys for comin' out, lugging your stuff, and covering the event. I even appreciate the "evil question" you sprang on me during the interview!

I've got a long list of things I want to post about, but that'll wait. Right now I need to thank everybody who made this con a success. Particulary Becca & Vinnie and the entire Double Exposure staff, for their continuous generousity and support! Also, Tony Lower-Basch deserves a hearty three cheers for his tireless efforts at maintaining the booth, looking after sales and stock, keeping track of the cash, pitching our games and being the central hub of activity & communication. Thanks, Tony!

Also, the con wouldn't have been so great without so many great people. Thanks to all of you for coming, gaming, talking, laughing, chowin' down & clownin' around!
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Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
Joshua A.C. Newman
Member

Posts: 1144

the glyphpress


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« Reply #3 on: January 23, 2006, 01:01:24 PM »

Damn, that was good chili.

Thank you, Mike and Tony. You made it a lot of fun. I suppose next year I'll have to be less truculent and dive in. It's certainly been a blast for two years in a row.

The staff are just incredible (barring the guy who dresses like a Nazi). They're kind, generous, and really want us there. It's just awesome.

... but it's sure hard to beat the chili for a reason to go.
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the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.
Judd
Member

Posts: 1641

Please call me Judd.


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« Reply #4 on: January 23, 2006, 01:18:43 PM »

The con staff was very helpful when I needed a place to microwave some food due to my gluten intolerance and I found some really helpful hotel staff who got me set up.

I really like the wall of games where you sign up and see how many gamers are in the sessions you are running.

I am really pleased with how this con has grown, with people going back home and telling their friends what a great time they had.  Gen Con is about spectacle and sales and shmoozing but this con is more about gaming and being social. 

Were sales decent?

The staff are just incredible (barring the guy who dresses like a Nazi). They're kind, generous, and really want us there. It's just awesome.

He was at Dexcon too in the exact same get-up.  I believe he is meant to be a Warhammer 40K Commissar, but yeah, I had a  strong urge to go Old Testament Jew on him.
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Judd
Member

Posts: 1641

Please call me Judd.


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« Reply #5 on: January 23, 2006, 01:27:08 PM »

And if anyone wants to track reactions to the con across the blog-o-sphere, I have a link page here:

http://judd-sonofbert.livejournal.com/163099.html?mode=reply

It is a combination of AP's and just blog and livejournal reactions

Feel free to PM me anything I've missed.
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Iskander
Member

Posts: 226

Alexander Newman


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« Reply #6 on: January 23, 2006, 02:08:32 PM »

This was easily the most satisfying gaming weekend I've spent in my life, ever. Not just that, but meeting and hanging out with everyone there was enormous fun, and I found that many, many productive thoughts have sprung from the weekend.

Thanks to everyone who made the Indie game experience so fucking awesome throughout. I can't wait to weigh in on the AP.
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Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.

- Samyutta Nikaya III, 14
Nathan P.
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Posts: 536


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« Reply #7 on: January 23, 2006, 02:52:46 PM »

What can I say? My first con, my first game, my first meetings with these people....oh man.

Let me put it this way: technically, of my three scheduled games, none of them went off. And I still had the best weekend of gaming of my life.

Everybody, thank you. You know who you are.

To nascent/budding/beginning designers: if you can come to this Con, do it. And I don't mean just in the area - if you have the weekend free and the ability to fly, take a train, drive, or swim to get there, it will be worth it. Not only do you pay nothing beyond transportation and parking, you will learn from the best about how to sell, pitch, demo and play your game.

I would count my sales as awesome, mainly because I...uh...had sales! I sold 5 copies of Timestream and traded one, which gives me a net profit of about 15 bucks for the weekend. I have no idea how to guage everyone else's sales, but I'm sure Tony will inform us all.
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Nathan P.
--
Find Annalise
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My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Judd
Member

Posts: 1641

Please call me Judd.


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« Reply #8 on: January 23, 2006, 02:53:29 PM »

And everyone who played or ran any indie RPG's should thank Michael Miller for organizing the Indie Explosion.

Michael, at some point I would like to have a phone conversation or some PM's or e-mails about what exactly you did and how it worked.
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Robert Bohl
Member

Posts: 525


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« Reply #9 on: January 23, 2006, 04:15:51 PM »

I also want to thank Michael for being one of the best roleplayers I've known in my (counting) 24 years of gaming.  It's just a delight to be at the table with him.  His ideas are great.

Plus he does the organize thing good too.

--

Anyway, once I get some of my schoolwork more under control, I will post more about this, but this was the best of the 4 cons I've ever been to (Dreamation 05, DexCon 05, Gen Con Indy 05, Dreamation 06).  Best roleplaying, best GMing, best bullshitting with folks, best room party.  The only downside was no Vincent.

I think I managed to massively improve the fun I had doing actual gaming by not playing anything that wasn't IPE-branded.
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Dregg
Member

Posts: 132


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« Reply #10 on: January 23, 2006, 08:01:40 PM »

Wow, there are so many people i want to thank... amongst the the big 4 Tony LB, Jared, Michael, and the DE folks who always make the experience the best for me and my family. Out of my 4 games set up, only 2 went off... i was not too upset about the Pulp Era games, but was a bit disappointed about my "Spookybeans" demo. Sales were as expected, but it gives me motivation to get off my arse and do the total scrap and rewrite of Pulp Era.
Speakling of motivation, being around everyone was like a psychic recharge. I was so inspired by everyone that was there, and a HUGE hats off to Tony LB after our talk on Saturday night I was ready to go home, flip open my lap top and start getting my ideas in order. At Dexcon I plan to put my nose to the rindstone and help out the booth any way I can.
It was great meeting Clinton and Bob Goat, i wish I had more time to chat.

and last was the midnight OctaNe game, I have to say that was the best 2 hours of gaming I have done in months!

Can't wait to see most of you at I-CON in March
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J. Carpio "Dregg"
Gaming Coordinator I-CON (iconsf.org)
Chapter 13 Press co founder(www.chapter13press.com)
Column Writer "Lights, Camera, Action!" (silven.com)
Judd
Member

Posts: 1641

Please call me Judd.


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« Reply #11 on: January 23, 2006, 09:08:57 PM »

Can we discuss how to do to other cons in the eastern U.S. what we have done to Dreamation and Dexcon.

When I came to Dreamation '05 I was leery of cons, having had bad experiences that I think we all here can well imagine.  But now that con is not only some of the best gaming I do all year and a place to introduce other gamers to games I dig but a place where I get to see friends who I adore.

How do we Indie Explode on other cons?  What are the steps?  What needs to happen?
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Andrew Morris
Member

Posts: 1233


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« Reply #12 on: January 23, 2006, 11:12:39 PM »

Once again, I had a blast at Dreamation, thanks to the Indie Games Explosion. I'd attended a few cons before, and never really enjoyed them. The IGE has changed that. I'll be going to any con where IGE has a prescence, assuming I can afford the cost and time off from work.

For myself, I had four sessions scheduled: two on Thursday and two on Sunday, to help pad out the IGE offerings on those lightly scheduled days. My Thursday games (DitV and InSpectres) were well attended and loads of fun, while my Sunday games tanked for lack of players. I didn't get to play many indie games due to a big honking two-day LARP and a poker tournament right in the middle of the convention, though I did hop in on the Capes tournament on Sunday, when my Universalis game netted only one player.

I'm thinking that, since many of the attendees just want to try out these "new style'/"Forge-inspired"/"wacky indie" games, it might be a good idea to have a variable slot set up for Saturday night. That way, folks who show an interest in the whole indie RPG thing can show up and select a game from a list of available titles. I know that "someone" tends to become "no one" unless you're willing to do it yourself, so I'll be thinking about how to pull off something like this for next Dreamation.

Judd, I'd be totally down with bringing the IGE to other east coast cons. How about a new thread?
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Judd
Member

Posts: 1641

Please call me Judd.


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« Reply #13 on: January 24, 2006, 12:05:55 AM »

Judd, I'd be totally down with bringing the IGE to other east coast cons. How about a new thread?

Done.
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Ben Lehman
Member

Posts: 2094

Blissed


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« Reply #14 on: January 24, 2006, 05:49:24 AM »

My heartfelt thanks go to Tony and Michael and Vinny and Rebecca for organizing.

yrs--
--Ben
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