Forum changes: Editing of posts has been turned off until further notice.
Started by Rustin, March 22, 2006, 12:56:28 AM
QuoteI don't see specific rules for setting stakes in Sorcerer but somehow they feel implied. Such as, in combat, stated actions must make sure intended "results are explicit." Pg 103. Yet reading through the examples in the core rules I don't see much focus on setting stakes outside of combat.
QuoteWill I burn through my R-Map too fast if I do this?
QuoteBangs seem necessarily implied by the R-map, and I get this feeling that I know the NPC's and I know that whomever the PC's align with other NPC will react, bringing something banglike with them. But I really don't have any notion of specific scenes or conflicts, or that I have any "bangs in the bandolier" so to speak. So in a sense I feel like I'll be flying blind (which is actually sort of a rush). Is this normal?
QuoteLastly, I havien't really defined what Demons are. I understand that most of that is supposed to be kept away from the players anyhow, but I've just got this vague notion that after all the atomic testing and bombs from WW2, something in the universe is not right. (We are playing 1950's California).
QuotePlus, I'm reading in the text that I need to focus on what narrative story I want to tell....