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Started by Belinda K., April 27, 2006, 07:52:13 PM
Quote from: Belinda K. on April 27, 2006, 10:48:15 PMI like transcendence, but I'm just mucking around with things for my game and trying to see if I can get TSoY to scale between normal humans, heroic mortal types and high-powered wuxia god-like heroes. Maybe I should scale back character generation for 'heroic mortals' and have the starting TSoY character be a high-powered god-like wuxia-esque hero. Or just give them more attribute points in their pools. Hmm. Any suggestions?
Quote from: Clinton R. Nixon on April 28, 2006, 08:01:51 AMTSOY is specifically and totally about human (or, well, human-like) people interacting and dealing with the world. It's got that "no gods, no monsters, just people" credo. If you want to play with god-like beings, it might work if all PCs are god-like beings, but I'm not completely certain that'd be fun.
Quote from: Eero Tuovinen on April 28, 2006, 08:08:17 AMTo sum it up: TSOY won't break before you Transcend, I'm rather sure. Mucking with power levels is not necessary to give the game a certain kind of style, the right method is to define the abilities and secrets appropriately for the genre. This appropriate definition may easily include abilities at several power levels, if that's necessary for your concept.
Quote from: Eero Tuovinen on April 28, 2006, 08:08:17 AMHOWEVER, if you're going really high-level, like, superhero high, then some changes are necessary. (I don't know what you're thinking of when thinking of wuxia; it ranges from skilled-human to superhuman.) But those changes won't be in giving the characters higher pools or more secrets! What you need to change are the abilities the characters use. Consider the following abilities:The Siren Song (Instinct)A natural ability of the denizens of planet Venus, this song enthralls any listening earthlings, forcing them to bend to the singer's will. The singer can even kill with the song, stopping the hearts and minds of any who hear it.Am I making silly noises, or do you know what I mean?Super-strength (Vigor)The character is superhumanly powerful, managing to use his body in ways not possible for humans. This includes giant leaps, lifting cars, ripping houses apart with their bare hands and so on.Now, these abilities are clearly superhuman, and they're that mechanically, too: they allow the player using them overpowering, blatant opportunities against normal-human characters like you'd have in a superhero story. For example, the siren song all but guarantees that nobody can get to attack distance without preparation or great strength of will, giving the siren a "free" ability check with the stakes of something like "if I win, you die, if you win, you get to try to do something to me" or something equally one-sided. Similarly a character with Super Endurance, when using that ability, gets an unresisted ability check for blocking bullets or whatnot, because the opponent doesn't have an ability that can be used to counter. This way a superhuman ability, while not breaking the mechanical constraints of the game in any way, gives you characters that feel god-like. What's more, with the right secrets structure, you can well play the superhero game with superheroes and baseline humans side by side.
Quote from: Eero Tuovinen on June 22, 2006, 02:18:52 PMI think you forgot your question.
QuoteFor what it's worth, I think you should include an ability check in your secret anyway; as written it's obscenely powerful, as you don't allow the target to resist the siren song.