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Started by Ron Edwards, May 18, 2006, 12:19:32 AM
Quote2. Christopher had Joshua hurl a Protection from Evil onto Lord Khoros. I ruled that it provided the dotty enspelled lord a new chance to Save vs. the Suggestion & Charm Person spells affecting him (cast by an evil guy). I tell ya, I don't even know if this is legit, and my perusal of the rules at the time of play provided me with no help at all. I shrugged and went for it. It was a nice thing for Christopher to do, and a good indication that he understood that a given fight isn't necessarily about my to-hit + hit points against his to-hit + hit points in some little microcosm.
Quote(Aside: the Barbarian Rage rules make for pretty limp-dicked berserker scenes, in my view. In real old-skool play, Forin would then have ravened after Joshua for his next attack.)
Quote from: Ron Edwards on May 18, 2006, 12:19:32 AMHow many XPs should they get for the fight? Four 3rd-level player-characters against one 5th-level.
QuoteWho knows what I'd have done if they didn't go back there. Something. Maybe a fight with a monster for no good reason at all.
QuoteThe tendency to retroactively tweak the last session for plot purposes. I did this in the "Python God" Sorcerer game. Big Sphinx shows up, bellows a warning--and it turns out I forgot to make it bellow the key clause of the warning! Oops! Same deal with the "Hanno Mad-Dog" thing, though in that case the tweak ended up almost completely destroying the game for that player. (I'll post once that's settled.)
QuoteThe consequence of the dice screwing with "the story"--like that guy getting the weapons past the guards. Where does that feeling of let-down come from
QuoteGiving a hint or somethin to the players--viz., the Mage Hand spell. You seem to regard this as a bigger deal than I do. While I see it as interference, if someone seems completely stumped when playing an unfamiliar game, and it would make a cool scene, I'm willing to offer a tentative suggestion.
QuoteIt may disadvantage you (or "you" in the sense of the part of your mind playing Eladd), but it's not a letdown to see the other guy make a good move.
Quote from: James_Nostack on May 18, 2006, 03:49:07 PMThe GM, particularly in games like D&D, usually enters a scene with way more information than the PCs, and probably has a rudimentary idea of a few ways the scene might play out. It's possible that clever play completely screws up the GM's ideas--and that's exactly how it should be IMO. But, once in a long, long while, there's an extra cool aspect of a scene that gets short-circuited or by-passed, and it's natural to say, "Shucks."
QuoteMainly, I am asking if you can corroborate that this particular actual play situation you began to forge by disarming the PCs was probably not really all that critical for you to set up that way.