Forum changes: Editing of posts has been turned off until further notice.
Started by Joel P. Shempert, June 25, 2006, 02:13:55 PM
QuoteBang: The Technique of introducing events into the game which make a thematically-significant or at least evocative choice necessary for a player.
Quote from: Web_Weaver on June 29, 2006, 07:31:23 AMFurther to the don't beat yourself up theme, bangs don't have to impact heavily, the word 'Bang' is a little misleading in this respect.
Quote from: Web_Weaver on July 05, 2006, 01:12:44 PMNow, as I am sure you are already aware, the trick is to rub these goals against each other to present dilemmas.
Quote from: Melinglor on July 05, 2006, 05:12:05 PMThis was like a bold of lightning. . .sure, I've read words to that effect before, but I guess they didn't really sink in. They have now, brother! Not just hitting Flags, but tension between Flags! Yes! And looking up above, it seems I've got some good chances to rub Flags between different characters as well. That one little sentence helps a lot.
Quote from: Web_Weaver on July 06, 2006, 12:39:31 PMExampleYou: I have a scene where Phil finds a corpse of an old cultist acquaintance, it will play to his "under investigation" and "find answers at the island", anyone else have a reason to be there, and if so why?Ben: Could he be one of James' Lurker friends?You: possibly.. lets find out.You can then feel free to twist it from Ben's suggestion as long as it hits the flag he suggested.
Quote from: Melinglor on July 14, 2006, 01:40:56 PMAnyway, thanks, I'm feeling better about everything. I'm probably going to run some tonight, so I'll let y'all know how it goes. I may even end up running all 8 players simultaneously. Wish me luck.