Forum changes: Editing of posts has been turned off until further notice.
Started by Christoph Boeckle, July 05, 2006, 11:14:47 AM
Quote from: Artanis on July 05, 2006, 11:14:47 AMAccording to the first reading, when you buyoff the Key, it generates as much XP as it already has during the game.According to the second reading, you either get two advances (is this voluntary?) or the amount already earned, whichever is less.
Quote from: colin roald on July 05, 2006, 11:52:02 AMThere are some players, myself occasionally included, who don't particulary want to break the system, but nevertheless can't really be happy playing with rules that leave loopholes. If the possibility of key churn bothers your group, go ahead and use this variant. Otherwise, don't bother with the bookkeeping.
Quote from: Threlicus on July 05, 2006, 01:15:30 PMAlso a question for Clinton -- a lot of the Keys, like the ones I mentioned, have specific targets. By the rules, you can't buy that key, with a different target, either, once you've bought one off?
Quote from: Threlicus on July 05, 2006, 01:15:30 PM"Oh, I act out of character, so I'll take some XP; hey, I want to be back in character now so I'll buy it again with those XP, and start taking XP again,"
Quote from: rafial on July 05, 2006, 12:32:13 PMYou know not from key churn. Yeah, I've seen the Imposter trick used, only it was bought off in the first five minutes of play.
Quote from: Sydney Freedberg on July 05, 2006, 01:30:57 PMWhat's "out of character"? If your character did X, then it's in-character. Real people get to be complex, self-contradictory, and inconsistent; why not fictional people?
Quote from: TonyLB on July 05, 2006, 01:53:26 PMSo I figured, "Eh, what the hell, I'll keep it around for as long as it's churning out masses and masses of XPs, then dump it," which is what I did.