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Started by Emily Care, August 19, 2006, 01:12:42 PM
Quote from: JasperSpecifically, I´d like to know whether there were any awkward or embarrassing moments because of the drama and intensity of it all. I mean, this is heavy stuff. Was that o.k. for everyone at all times, or was someone uncomfortable at some point? Did you talk about the tone and setting before you started the game and established some sort of boundaries, or did that emerge during play? Did you stay in character a lot or/and did you switch to talking "about" the game in order to couch yourselves against the intensity a bit?
QuoteJye calls on Alexi's grit and he pulls himself together, putting a tourniquet on the stump, and ordering soldiers to protect Anushka with their bodies and their lives.
Quote from: Emily Care on August 20, 2006, 10:50:16 AMGood question. It was intense, but for my part, not awkward. I would love to hear how Jye & Scott felt about it. I did have a few moments of stunned amazement, though. I remember feeling that way when they chose the Prize--in a good way. Like they had raised the bar to an epic degree. And the choice of the setting felt dangerous and exciting, but I think all three of us threw in with it pretty much immediately. We didn't actually have a talk about boundaries or theme at the start. But we all seemed committed--which play seems to have borne out. We were playing with out a net.
Quote3. Shooting the Moon is a very gamey game. You're hunting out traits from the situation, looking for more traits to put on, assembling pools etc. It's not at all conducive to immersive play, which suits me just fine!
Quote from: Emily Care on August 24, 2006, 10:59:02 AMI've always thought that StM would be the easiest for people to play of the three quick games, socially & emotionally speaking. Competition can make for easier boundaries than cooperation or deep exploration, I think. Which is strange to say.