Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, September 11, 2006, 12:14:20 AM
QuoteContent authority - over what we're calling back-story, e.g. whether Sam is a KGB mole, or which NPC is boinking whomPlot authority - over crux-points in the knowledge base at the table - now is the time for a revelation! - typically, revealing content, although notice it can apply to player-characters' material as well as GM material - and look out, because within this authority lies the remarkable pitfall of wanting (for instances) revelations and reactions to apply precisely to players as they do to charactersSituational authority - over who's there, what's going on - scene framing would be the most relevant and obvious technique-example, or phrases like "That's when I show up!" from a playerNarrational authority - how it happens, what happens - I'm suggesting here that this is best understood as a feature of resolution (including the entirety of IIEE), and not to mistake it for describing what the castle looks like, for instance; I also suggest it's far more shared in application than most role-players realize
Quote from: Ron EdwardsThe numbers got screwed up from the five-hearts-apiece system, though. Somehow Kaytlin ended up with only four lovehearts, and Mindy with six, and going back over the votes, it looks like we arrived there legitimately. Everyone did vote for (against?) each other character at least once, and the "extras" simply ended up favoring Mindy. Gregor, help! I was under the impression that this wasn't supposed to happen.