The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
July 06, 2022, 06:23:43 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
77
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
General Forge Forums
Actual Play
[DITV] Orchard Plains
Pages: [
1
]
« previous
next »
Author
Topic: [DITV] Orchard Plains (Read 3918 times)
Glendower
Member
Posts: 182
My name is Jon.
[DITV] Orchard Plains
«
on:
February 12, 2007, 02:29:53 PM »
The first game I played with Erica and Aaron was
Primetime Adventures
, and though it was fun, there was the conspicuous lack of dice that both of them really wanted in a game. So we decided to give Dogs in the Vineyard a try.
They were very nice to let me record the session on tape, which really helped this AP report. Making notes in game was causing me some distress, as my hands tended to ache when writing more than a few lines. I also found using a laptop to be a little too distracting. This was a useful method of recording events for later listening.
By the way, so long as your players are cool with it, I highly recommend recording a session. There are some awesome quotes I was able to include that just made the game for us, and would have been forgotten otherwise. You really learn a lot about how sessions work and the neat social stuff that happens when you listen to it a second time. I've done this before
here
, with a different group, to the same effect.
I made use of Orchard Plains, discussed
here
and with the alteration that Ralph Mazza suggested in that thread, that Alden was aware of the fungus on the apples, and intended to sell them to the Eastern Territories. It made me angry that he knew the truth yet let his daughter take the blame. And if made me angry, then it was the way to go!
I also made use of two rules modifications. One was the list of NPC escalation dice found
here
, which was awesome. No more putting together characters! I also used the
Afraid<
conflict number one<
Conflict number two<
Conflict Number Three
Logged
Hi, my name is Jon.
Valamir
Member
Posts: 5574
Re: [DITV] Orchard Plains
«
Reply #1 on:
February 12, 2007, 04:00:04 PM »
Awesome.
Clarification...was it Grace who's voice got taken away? I was confused at first, but from context I'm betting that's who you meant.
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Glendower
Member
Posts: 182
My name is Jon.
Re: [DITV] Orchard Plains
«
Reply #2 on:
February 12, 2007, 05:09:02 PM »
Oops! Yes. I suck, SISTER GRACE's voice was taken away, not Sister Felicity. That's a really embarrassing error.
Logged
Hi, my name is Jon.
14thWarrior
Member
Posts: 37
Re: [DITV] Orchard Plains
«
Reply #3 on:
February 13, 2007, 11:12:28 AM »
That's totally awesome! I'm glad the town, complete with suggested mods, worked well for you. It fills me with even more confidence that it will work for me when the time comes to run my first game.
After reading this Actual Play report, I think I might well go with Alden having prior knowledge of the fungus.
Logged
Leo M. Lalande
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum