Forum changes: Editing of posts has been turned off until further notice.
Started by Hans, March 08, 2007, 10:14:06 AM
QuoteThe Silly Limit is the greatest amount of seriousness that can occur in a Capes session. The interesting thing about the Silly Limit is that it can never RISE in a Capes game, it can only be as high as least serious thing that has been said during the course of the game. The minute someone brings squirrels into the narration, for example, then the game will never be able to rise back above squirrels. The new Silly Limit for that session has been set to "Squirrels allowed". You can never go back to "Squirrels not allowed". I think the Silly Limit probably exists in all role-playing games, but it is much more obvious in Capes...
Quote from: Hans on March 08, 2007, 01:08:46 PMMoreover, it takes a lot more talent to combine sillyness with drama.
Quote from: James_Nostack on March 11, 2007, 06:50:33 PMTony - I know that lately you've said it's valuable for players to spend at least a couple minutes in pre-game discussion to get everyone on the same page. Why is that? Because I think it's related to what Hans is talking about. (Correct me if I've misunderstood you.)
Quote from: Jon Hastings on May 15, 2007, 09:38:21 AMHans - For what it's worth, my (limited) experience with Capes left me with the same conclusion that you've reached. I was in a a game with James, here (Hi James!), and, even though we did spend a good 20-30 minutes hashing out the kind of game we were looking for and our expectations regarding genre & mood & tone, a tremendous amount of silliness (of the scatological variety) was introduced the first time a goal was resolved. After that, there was just no going back.For my part, once (1) I saw that silliness was in the game and (2) I saw that it got a reaction from the other players, it didn't make much sense for me to try to fight to keep it out.
Quote from: Hans on May 28, 2007, 11:55:38 AMThe Extremes Conjecture: The most extreme narration of a particular type in a Capes games determines the boundaries of future narrations of that type, tend to drive narrations of that type overall towards that extreme.
Quote from: TonyLB on May 29, 2007, 11:18:39 AMDoes that distinction between the implicit boundaries (what boundaries people choose to respect, often without thinking about them) and the explicit boundaries (the ones that they have to respect, because of the rules) make sense?
Quote from: Hans on May 29, 2007, 04:19:40 PM* The Extremes Conjecture states that because of Sydney's extreme narration, the tenor of the story HAS CHANGED.