Forum changes: Editing of posts has been turned off until further notice.
Started by Rob Alexander, June 07, 2007, 02:44:00 PM
QuoteYour character can disarm an opponent, without changing intentions
Quote from: Rob Alexander on June 07, 2007, 02:44:00 PM1) One thing that confused us was how restrictive intent in BDtP is meant to be. For example, if my intent is "have this bastard begging for mercy" then it would seem reasonable that "try to knock his weapon out of his hand" is an acceptable action within that intent. However, the Secret of Disarm states: QuoteYour character can disarm an opponent, without changing intentionswhich implies that this would normally require a change of intent. Can anyone clarify?
Quote2) How to people feel about the use of Sway, Intimidate etc against PCs? I'm keen on the idea in general but I'm concerned that, especially when coming from an NPC, this could be seen to be deprotagonizing because their decisions about how to act are being taken away from them. I know that there's controversy about this is DitV, and there's the "No mind control" rule in Sorcerer too. How do people handle this in their TSOY play?
Quote3) One of the players, when looking over the list of secrets, said "there's quite a combat bias here". I think he's attracted to the non-combat options (e.g. using the Sway and Orate abilities) and feels that they're a bit sidelined in the rules as written (e.g. we have Disarm, Mighty Blow, Signature Weapon etc, but only three secrets that are social in nature (Animal Speech, Contacts, Inner Meaning).
QuoteAnyone got any interesting ideas for social secrets?
Quote4) The same player also commented that we seemed to be relying heavily on Sway, Resist and combat abilities to the exclusion of all others. I'm inclined to agree with him there (although there was a bit of Stealth, Deceit and Etiquette in the session too). Any idea how we can combat this and get a bit more breadth of use?
Quote5) Amoux's player is still finding it hard to hit his keys. He now has Self, Power, and Bloodline (Royal House of Maldor). Could anyone give us any advice on how to hit these effectively in play?
Quote from: Eero Tuovinen on June 11, 2007, 05:32:12 PMUnfortunately, I don't feel like I have enough time to read the session description itself at this time. I'm a tad busy at the moment. Anybody else?