Forum changes: Editing of posts has been turned off until further notice.
Started by Narmical, August 06, 2007, 11:56:42 PM
QuoteThe other day a new idea struck my mind.Here is what happened.1) I found out that a D&D 4th ed was announced/in the works2) I was listening to an interview with one of the creators of D&D third. Talking about speculation of 4th and the design process of 3rd. he made comments like "we sat in a room and asked 'what is necessary for this game to be D&D. What can we keep, What can we get rid of?"3) I listened to the official D&D pod cast. The hosts (game designers at wizards) made comments in one episode complaining about players "getting board when the DM describes back-story but drop a +2 sword and that gets there attention". They made reference to games that supported naratavist play through the rules. predictably they clamed that these rules weren't needed for "good story". (if only they were familiar with GNS).This got me thinking, what if D&D 4th released a naratavist version of the game. The designers definably want it (even if they don't know they want it). And assuming there was an easy correspondence with the current rules it would be great for people who enjoy the settings published by wizards but are looking for a naratiavist game (read me).The question here is:Is this a worthy idea (is it new, is it good) or is it just a misguided old hat idea?--Mitch
QuoteWhat are the goals of play of other games like dogs in the viniard? the mountian witch? the pool?
Quote- exploration of deep issues facilitated through game mechanics / setting
Quote- game mechanics for social conflict at an equal level of complexity to combat- sharing of responsibility for scene creation and resolution- replacing alignment with a more complex system of, say, beliefs, which are supported by game mechanics- etc etc (that's all I can come up with off the top of my head!)