Forum changes: Editing of posts has been turned off until further notice.
Started by Jonas Ferry, August 31, 2007, 04:27:24 AM
Quote from: Ron Edwards on August 31, 2007, 03:43:28 PMOne thing I forgot to mention in my post speaks directly to the (a) option that you wrote, Jonas. The person whose character is defeated always has the option to act upon that defeat permanently, if they choose. In other words, if I am playing a character in One Can Have Her, and some other character seduces mine in a dominating way - I can, if I want, play my character for the rest of the game as if under her thrall. Or, if I want, I can have him succumb for the moment and enter into the next scene with all of that issue being over and concluded. Either way is fine, or anything in between.*snip*Player-characters cannot permanently be taken out of play, or locked down behaviorally unless the player wants it that way.*snip*
Quote from: Jonas Ferry on August 31, 2007, 04:27:24 AMWhen I playtested the game with Peter Nordstrand we had two conflicts in the same session that fell flat. Both involved goals that dictated the will of player characters. That version had, and the game still has, a safety mechanism that says that the opponent has to accept the aggressor's goal for the conflict.
Quote from: Peter Nordstrand on September 14, 2007, 03:45:57 AMIn your head perhaps. :-) We did not use it, or I would have vetoed my conflict immediately. I had never even heard of this rule before you mentioned it here at the Forge.