Forum changes: Editing of posts has been turned off until further notice.
Started by Emily Care, November 05, 2007, 10:30:12 PM
QuoteI'm a little curious about how you presented this game to the potential players - Did you compare it to tabletop, other varieties of live action roleplaying, theatre, etc? How was the game organized exactly? Did you know these players?
QuoteActing out scenes, I find, is quite intuitive. It can drop you deeply into character. I wonder if they found it that way as well.
QuoteDid you get the feeling that this was a game or was it something else?
QuotePicking up on what the previous poster said, it seems that the outcome, or the fact that such a game works at all is likely to be very dependent on the players you have. Is it possible to identify the kind of attitude that you need to take for the game to work?
QuoteI has always been my opinion that freeform negotiation is highly dependant on previous relationships between the players - i.e., the players already have systems of negotiation between each other and use those. Did this seem to be the case? Did Mike struggle at the beginning, or seem to take cues from the other players who knew each other?
Quote from: GB Steve on November 08, 2007, 05:20:43 AMDid you get the feeling that this was a game or was it something else?
Quote from: Jake Richmond on November 08, 2007, 07:30:36 PMMike and I had already been through the crucible of Sea Dracula. After that, nothing could really be uncomfortable.