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Started by Tor Erickson, November 18, 2007, 10:17:45 PM
QuoteBasically, divide up everything the characters deal with into "people" and "furniture." The tricky part (to a gamer) is that sometimes things like "the door" or "the pit" or "the mountain" are people, and sometimes things like "the soldier" or "the messenger" or "the chambermaid" are furniture.But once you have that distinction down, then it's easy: when a player-character has a conflict of interest with a person, then it's time for dice, or more properly, for resolution."We must get past this terrible mountain" is not a conflict ... unless the mountain is a person. Do we ever call it a person? Nope. But if it plays that role in our minds, then you're going to have great conflicts. If the conflict of interest with it can be thought of in human terms, as in "this mountain is a dreadful, ruthless place," then great! Or more subtly, if the mountain's features prompt what is called, in Primetime Adventures, character issues, then we're all good to. In play, you (we, I) should be asking the same questions of ourselves regarding the local lord in the local castle.But if the mountain is furniture? Then it doesn't matter what you roll, how many times, or what risks to the character sheet's numbers it poses, applying the resolution procedures is horrible and boring for everyone. The same applies if we're talking about the local lord in the local castle - because he might be furniture, and if so, then I'd rather go wash the dishes or clean out the shower trap than spend one minute applying the resolution procedures to interacting with him.If you're ever unsure about which might apply in a given situation during play, simply do a little Color for the relevant person or thing, and see what the other people at the table say. Their responses will tell you, straight-up, with no ambiguity.
Quote[An inanimate object or condition may be a "character" if] it either (a) has priorities of its own, like a gate of a beseiged city seems to have in some stories; or (b) brings up issues for characters, as with starvation or similar. . . This is a group activity. You find out whether the storm is a character by first presenting it as such, and then seeing whether they agree.
Quote from: Ron Edwards on November 20, 2007, 06:35:21 PMTor, the answer to your most important question is "the GM." Roll-definitions and what might best be described as conflict-definition stops with that person, mainly because it has to stop somewhere, and the conflict-framing is rightly considered a subset of scene-framing, or an emergent process within a scene.
QuoteRegarding the roll-over rules, remember, you cannot do A and B and C as independent modifiers all aiming at roll D. It's always a linear chain, which is broken with a failed roll. Similarly, a given dice bonus, once achieved, does not persist over a number of rolls; it's a one-use item.So in your example, if the first roll against the villager(s) was successful, its victories become dice in the second roll to rally the warriors. Then only if that second roll is successful do its victories turn into dice for the first roll against the enemy leader.