The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
May 26, 2022, 01:11:27 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
68
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
[TSOY] Passion Dice and A Gift from the Future
Pages: [
1
]
« previous
next »
Author
Topic: [TSOY] Passion Dice and A Gift from the Future (Read 9516 times)
Greis
Member
Posts: 10
[TSOY] Passion Dice and A Gift from the Future
«
on:
December 04, 2007, 09:13:47 AM »
Hi
One of the neat things about TSoY er The Gift of Dice, however I can't help experimenting a bit with this resource. Recently Troels and I have begun playing The Shadow of Mortal Coil, where we use The Gift of Dice as is. However both Troels and I run other campaigns in completely different settings, and in those cases we've stopped using the original rules system and have switched to TSoY.
I've just begun playing Transhuman Space (orignally a GURPS-thing) and Troels plays Fading Suns (VPS-rules), more about all this here:
http://www.indie-rpgs.com/forum/index.php?topic=25288.0
A Gift from the Future
I renamed the dicepool. In order to use the bonus dice a player must add colour to the conflict. Basicly it's just the minutiae-rules from Shock: Social Science Fiction.
The idea is not to limit the players as such, but to add details to an already technological complex setting. Instead of having rules and stats for all the equipment, you posses a pool of generic bonus dice, that can be added to a conflict (as in the original rules), if you add colour to the setting. The requirement is that, the description fits into the settings parameters for technology (e.g. no forcefields). If a player accidentally adds "wrong" tech, the sentence is rephrased. The dice are no lost, nor the right to spend them.
Passion Dice
An important aspect in Fading Suns are the Spirit statpairs Introvert/Extrovert and Ego/Faith. As I heard Troels' description of Fading Suns with the TSoY-rules, I felt something was missing out, so after a bit of brainstorming (with some help from one of Troels' players) we came up with the following changes:
When a PC enters a conflict, the player must declare wether it is based on the Introvert/Extrovert pair or on the Ego/Faith pair.
The other players can then offer gift dice, declaring wether these belong to either aspect of the statpair. For example: The Hawkwood Knight attempts to seduce a beautiful noble lady, and the player declares that this a Ego/Faith-based conflict. The other players can then offer either Ego-bonus dice or Faith-bonus dice. Whatever the player chooses, he must play. So if he is offered to one Ego-bonus and three Faith-bonus, he might decide to play out the characters faith in order to gain the three bonus dice.
Dice that are not chosen are not lost. They go back to the donor, so you can keep tempting your fellow players untill they choose your dice.
The premise is that Fading Suns is a "passion play" and that people act a lot on their passions. The idea is to "tempt" the players to play out Passions they had not thought of playing out. There is no penalty in refusing the dice and not playing out the passion, there is a bonus if you do play a passion, and the player has some control of what passions, he wants to play out, since he gets to choose what passion-pair he wants active.
So when sneaking past a guard, a player might choose Ego/Faith, and then either describe have he sure of himself sneaks past the guard, or how he hopes for the blessing of the Pancreator in his endeavor and then sneaks past the guard.
So what do you think?
Regards,
Morten Greis
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: [TSOY] Passion Dice and A Gift from the Future
«
Reply #1 on:
December 04, 2007, 09:29:35 AM »
I like the Gift from the Future, it seems like an interesting way of encouraging appropriate color. I could imagine doing the same by shuffling the Pools around and having characters possess a Technology Pool. The Passion Dice seem gimmicky to me, though, and more like something that should be made into a set of Secrets and/or Keys.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Greis
Member
Posts: 10
Re: [TSOY] Passion Dice and A Gift from the Future
«
Reply #2 on:
December 05, 2007, 08:35:02 AM »
Logged
Troels
Member
Posts: 77
Re: [TSOY] Passion Dice and A Gift from the Future
«
Reply #3 on:
December 20, 2007, 03:40:02 AM »
Hello
I'm the one running the TSo Fading Suns campaign. After chewing on it for a bit, I've decided not to use the Passion Dice idea, as it adds a delaying complication to all conflicts, which I guess is not worth it. I don't like secrets and keys for it either, since they are individual and the whole point of the passions is that these things apply to everyone. Thematic messing on the basic mechanical level, using TSoY, should probably be done with renaming pools, but I couldn't make it look cool even on paper with the themes intro/extro and faith/ego, so we're sticking with Vigour, Instinct and Reason, as they are pretty nifty anyway.
I really like the Gift from the Future, though.
Yours, Troels
Logged
Greis
Member
Posts: 10
Re: [TSOY] Passion Dice and A Gift from the Future
«
Reply #4 on:
December 28, 2007, 04:30:30 PM »
A few more details on A Gift from the Future.
We have played twice now with the TSoY-rules. In both cases the rules works fine. My players have learned the rules quickly, and they have been quick to apply A Gift from the Future. The cool thing is that it adds an extra layer of colour - and the players are eager to add the extra layer of colour, in part because the system has been "tweaked" to reward them for adding colour (though you still only get to add the dice according to the regular rules).
So just as you are being awarded XP for playing your keys, so do the rules sort of award you influcence on the outcome of a conflict if you are being creative and adds details to the setting. As you can see there is a slight difference in the social mechanics. It also seems to increase my players sense of ownership of the setting, since they are the ones adding details and introducing new elements.
Just my observations for now.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum