Forum changes: Editing of posts has been turned off until further notice.
Started by GMSkarka, October 01, 2002, 12:11:26 PM
Quote from: GMSkarkaBasic set up is that when Napoleon's troops discover the Rosetta Stone in Egypt, they also discover a tablet that contains the key to understanding the secrets of ritual magic, lost since the ancient world. Wham-bam, Napoleonic age with magic.
QuoteThen, buy additional dice. Costs: Active(+) and Reactive (-) 1 point. Wild (*) 3 points. Characters get 12 points to spread among all three concentrations.
QuoteThe player either chooses or randomly rolls a character background (youth, education, etc.), which bestows 1 background trait and 1 background skill.
QuoteThe player then chooses the characters' SPLAT (need name). The SPLAT gives you 3 SPLAT traits and 5 SPLAT skills. (each SPLAT lists a wide number of options, allowing the player to pick and choose--so no one member of the same SPLAT will be the same as another) (We've got a list of them, devised by Jason, and I want to check with him before posting them here)
QuoteActive (+) is used for offense, action, dynamic moves. Reactive (-) is used for defense, reaction, passive skills, etc. Wild(*) can be used for either. ASIDE FROM WILD, NO DICE CAN BE SUBSTITUTED FOR ANOTHER TYPE.
QuoteDie type is D6. Roll against Difficulty--either Static (#) or Dynamic (Roll). Dynamic Difficulty is used for Drama, and carries more risk.CATEGORY(need names). STATIC DYNAMICZero 0 No RollOne 3 1d6Two 6 2d6Three 9 3d6Four 12 4d6Five 15 5d6Etc. Etc. Etc.
QuoteWe present EVERY option, and let the players decide which "flavor" they prefer for their own campaigns--similar to Jared Sorensen's "styles" in octaNe (cinema verite, grindhouse, psychotronic, etc.). We call them Stages, and name them after the classical Three Stages of Demonic Possession: Infestation, Obsession and Possession.
QuoteEach Stage will have its own adaptations to the core rules (magic gets easier, for example, the higher the Stage). Additionally, we could make it part of the meta-game itself: As the game progresses, the failure of players to "stop the bad guys" could result in a slide towards the final Stage. Things start getting darker and darker. The world changes. (Well, we present it as an option, anyway).
Quote from: GMSkarkaOK---quick rundown of responses:Matt: The "splats" are going to be supernaturally-focused groups (various magical brotherhoods, supernaturally-touched character types, etc.). A "splat-less" player is possible, choosing instead to "merely" be a dragoon, or a naval officer, or a doctor, or a spy, etc.
Quote from: Jared A. SorensenMy immediate (and no doubt expected) reply is: "Why?"Why be afraid to limit the range of character types, as it were. Or rather, allow any "profession" but pre-define and constrain several roles within the game. For example, all PC's are a member of a magical brotherhood (which serves as a common thread and...well, other stuff I'm sure!)...no matter if their profession is doctor, blacksmith, nursemaid or politician.But that's totally what I'm into.
Quote from: BailywolfSince your tone dial ranges from magic on the down-low to magic breaking loose in the streets... how will you present your setting material? The tone levels will certainly alter the setting in more than superficial ways...will you describe the setting by threes?
Quote from: ValamirThere was a miniatures wargame that was some fantasy horror/Napoleonic cross over a while back. Forget what it was called now, but it might be a source of inspiration for combining fantastic elements with a Napoleonic army. Not sure how "historically rigorous" it is. I've been told it was pretty good, but never had the chance to play it.
Quote from: ValamirSo from this can we presume that your semi-retirement is currently emphasising the "semi" part?
Quote from: GMSkarkaIt was called "Flintloque",
QuoteI guess you could say that I've decided to go 100% indie.
QuoteUse core system as base mechanic, with various flavors of magic (Kabbalah, Egyptian Sorcery, Freemason and Rosecrucian ceremonial magic) plugged in as "operating systems" with the appropriate mods.