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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 158 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: More Donjon Characters  (Read 8536 times)
Zak Arntson
Member

Posts: 839


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« on: October 01, 2002, 09:19:05 AM »

Okay, here's the Actual Play thread: http://www.indie-rpgs.com/forum/viewtopic.php?p=35015

And here's our characters:
Goro, the Half Human-Dragon
Vir: 5, Cer: 4, Dis: 5, Whe: 1, Adr: 5, Soc: 5
Save vs. Poison: 2, Save vs. Illusion: 2
Wealth: 5, Provisions: 3

Abilities: Mass Destruction: 4, Calming Animals: 2,  Scaling Walls/Ceilings: 2, Create a Path: 2, Sleight of Hand & Hand & Hand & Hand: 2
Permanent Possession: Mighty Stone Axe of Mass Destruction: 2.
Temporary Possessions: Four-armed chainmail: 2

---

Steve Tilbain, the Swedish Werewolf
Vir: 6, Cir: 2, Dis: 3, Whe: 4, Adr: 3, Soc: 2
Save vs. Poison: 2, Save vs. Illusion: 2
Wealth: 3, Provisions: 5

Abilities: Hand-to-Hand Attack: 3, Charging: 2, Brother to Wolves: 4, Thick Fur: 2, Tumbling: 1
Permanent Possession: Nunchaku: 2
Temporary Possessions: Golden Headband of Damage Resistance +1

---

Henry, the Ninja Thief
Vir: 3, Cer: 4, Dis: 2, Whe: 3, Adr: 4, Soc: 4
Save vs. Poison: 2, Save vs. Illusion: 2
Wealth: 3, Provisions: 5

Abilities: Obfuscation: 4, Know Trivial History: 2, Charm Others: 2, Use Ninja Tools: 2, Shadow Magic (Envelop, Silent): 3
Permanent Possessions: Katana: 2
Temporary Possessions: Shoes of Wall-Walking: 2, Shuriken: 2
Spells Cast: Be Silent Motherfucker

----

Anakarus, Egyptian Wizard Mummy
Vir: 3, Cer: 5, Dis: 6, Whe: 5, Adr: 3, Soc: 2
Save vs. Poison: 2, Save vs. Illusion: 2
Wealth: 5, Provisions: 3

Abilities: Magic (Snakes, Terrible, Sandstorm, Mist): 4, Control of Snakes: 2, Poisonous Bite/Scratch: 3, Occult Knowledge: 2, See in Dark (w/ glowing eyes): 2.
Permanent Possessions: Coffin: 2
Temporary Possessions: Cowboy Hat: 1
Spells Cast: Terrible Sandstorm Breath, Sandstorm Hadouken
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Bailywolf
Member

Posts: 729


« Reply #1 on: October 01, 2002, 10:07:16 AM »

Cowboy hat?


I want to play in this game.
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Nick the Nevermet
Member

Posts: 352


« Reply #2 on: October 01, 2002, 12:49:58 PM »

its descriptions of characters and play like that which forced me to buy this game

I'm not upset about that :)
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jdagna
Member

Posts: 563


WWW
« Reply #3 on: October 03, 2002, 03:17:24 PM »

I thought I'd throw my character out for everyone's "benefit"

Huron Treefriend, the Human Druid/Ranger
Vir: 1, Cer: 5, Dis: 5, Whe: 2, Adr: 4, Soc: 3
Save vs. Poison: 3, Save vs. Illusion: 1
Wealth: 3, Provisions: 5, Flesh Wounds: 4

Abilities: Cast Spells: 5 (Words: elemental, thorn, wall, heal, poison), Move Quietly Outdoors: 4, Use Bows: 3, Attack with Quarterstaff: 1, Find Herbs: 4
Temporary Possessions: Quarterstaff (1), MiniBow (1), Leather Armor (1)
Favorite Spells: Thorn Elemental ("Stumpy"), Thorn Wall, Poison Thorns.
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Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com
Zak Arntson
Member

Posts: 839


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« Reply #4 on: October 03, 2002, 03:21:27 PM »

Go Stumpy! Next Donjon game I play, I'm considering playing Stumpy as a PC. Either that or take "Stumpy follows me around" as an Ability.
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Zak Arntson
Member

Posts: 839


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« Reply #5 on: October 06, 2002, 05:42:24 PM »

Alright, here's the guy from the game with Clinton we played a few hours ago (if nobody posts an Actual Play on that soon, I'm going to grab the ball):

Reston Peec, Zombie
Level: 1
Vir: 6, Cer: 3, Dis: 3, Adr: 5, Whe: 4, Soc: 3
Save vs. Poison: 2, Save vs. Illusion: 1
Wealth: 6, Provisions: 3, Flesh Wounds: 2

Ablities: Dead Flesh: 3, Horrid Powers (Stench, Grave): 3, Zombie Fu: 4, Sepulchral Empathy 3, Control Undead: 2
Special Ability: Eat Wherewithal

Permanent Possessions: Rusty Chain Shirt

Spells Cast: Horrid Stench, Gravestone Eruption, Whispers from Beyond the Grave
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jdagna
Member

Posts: 563


WWW
« Reply #6 on: October 07, 2002, 01:17:25 PM »

Mickle Farthing, Ships' Mage  Level 1
Vir: 3, Cer: 6, Dis: 4, Adr: 4, Whe: 2, Soc: 3
Save vs. Poison: 2, Save vs. Illusion: 2
Wealth: 3, Provisions: 5, Flesh Wounds: 5

Ablities: Cast Spells (Wind, Lightning, Fog, Move): 4, Predict Weather: 3, Navigation: 2, Appeal for Sympathy: 2, Naval Command: 3[/b]
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Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com
Zak Arntson
Member

Posts: 839


WWW
« Reply #7 on: October 07, 2002, 02:47:06 PM »

Justin, your Saves + Skills + Flesh Wounds add up to more than 20?
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K.R.Peterson
Registree

Posts: 3


« Reply #8 on: October 07, 2002, 02:51:16 PM »

Pablado Maglubiyed Baluud
Bullywug Fisherman
(AKA "The Big Frog Guy")
Vir: 5, Cer: 4, Dis: 4, Adr: 4, Whe: 4, Soc: 3
Save vs. Poison: 3, Save vs. Illusion: 1
Wealth: 4, Provisions: 5

Abilities: Leaping: 5, Swimming: 3, Eat Poison: 2, Attack with Spear: 2, Widescreen Vision: 2

Possessions: Spear, (Giant) Tortoise Shell breastplate

Actions of Note: Licked tree
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jdagna
Member

Posts: 563


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« Reply #9 on: October 07, 2002, 04:37:50 PM »

Quote from: Zak Arntson
Justin, your Saves + Skills + Flesh Wounds add up to more than 20?


Humans got a bonus of 3 dice on Abilities for the Perdify setting.  The total should be 23...
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Justin Dagna
President, Technicraft Design.  Creator, Pax Draconis
http://www.paxdraconis.com
Zak Arntson
Member

Posts: 839


WWW
« Reply #10 on: October 08, 2002, 08:05:12 AM »

Justin, D'oh! Forgot about that one.
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ejh
Acts of Evil Playtesters
Member

Posts: 309


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« Reply #11 on: February 13, 2003, 12:44:05 PM »

Point of clarification -- Clinton, do you get to pick out a set of Permanent Possessions as part of character generation, or do you have to start with nothing and buy weapons and whatnot with Wealth in Town, and only after that point they can become Permanent?

Danke
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Clinton R. Nixon
Moderator
Member
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Posts: 2624


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« Reply #12 on: February 13, 2003, 12:56:44 PM »

ejh,

According to the rules, you have to buy them on your first adventure.

I have given out a specified amount of equipment for con games, but otherwise, characters start with Wealth and Provisions and that's it. That might mean they have sub-standard equipment for an adventure or two, which is fine.
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Clinton R. Nixon
CRN Games
anonymouse
Member

Posts: 302


WWW
« Reply #13 on: March 01, 2003, 10:32:51 AM »

This is my first Donjon character; friend and I decided to run a quick game, and see how it all played out. I actually had a terrible time coming up with a decent concept and abilities, but after playing, I picked up on it all pretty quick. Donjon's definitely going to be my "intro to roleplaying" game from now on.

Nu, Angsty Teenage Punk
Level 1
Vir: 4, Cer: 3, Dis: 3, Adr: 5, Where: 4, Soc: 2
Save PPT: 3, Save IC: 2, FW: 4
Wealth: 3, Provisions: 5

Abilities: Unbridled Wrathful Accurage Aggression (UWAA, attack dice): 4,
Brooding Demeanor (influence teenagers): 2, Tough Sonova (resist melee damage): 3, Rage Against the Machine: 1 (damage inanimate objects), Boombastic Music Radiation (taunts): 1

Permanent Possessions: Black Leather Jacket (DR2), Spiked Knuckles (DR 2), mp3 player.
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You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
b_bankhead
Member

Posts: 259


« Reply #14 on: March 07, 2003, 03:48:39 PM »

I just purchaes Donjon and boy am I  hyped.  This is one of those games that I love just TOO much. I am going to HAVE to play it or run it either f2f online. I have of course immediately set about making characters....
Carnaea Priestess of the outer Gods
Vir: 1, Cer: 5, Dis: 2, Whe: 5, Adr: 4, Soc: 4
Save vs. Poison: 3, Save vs. Illusion:2
Wealth: 3, Provisions: 5, Flesh Wounds: 4

Abilities: Cast Spells:  4(Words: Time Space Sight Terror),Rave and Cackle insanely before working magic 3,Strike with Dagger3,Sharp Senses 2,Skulk and Hide3
Permanent Possessions: Magical Sacrificial DaggerDR2,Leather RobesDR,Map Collection 2
Favorite Spells
:the Terror  of the dark gods-opens a chink in space and shows the lurking horrors outside. Those failing roll will flee for the duration of the spell
Sight through Time-Allows seeing thing in the past or future
Sight through Space-Allows seeing things at distant location regardless of obstacles
blindness (Sight)-those affected are struck blind
witch Sight-see normallyh invisibe mystic things,operating spells,magic items, spirits  etc.
night Sight-allows affected to see in darkness(each success removes one darkness related penalty)
hast/slow(Time) just like in D&D only in this each success adds/subtacts to initiative and movement tests.
rot(Time) Time is the great destroyer. By accelertating it can do damage. Successes and cause damage as normal but can also be targeted at object abilities to reduce them. If enough successed are applied then the thing literally rots,rusts away.
A tall rakishily thin middle aged woman with a prominent pointed nose and a mass of wild white hair and an incredibly penetrating pair of blue eyes.  She is as crazy as a bedbug and given to muttering to herself and to things only she can see. (hence her low Dis also she has trouble telling the difference between her own hallucinations and illusion spells).The physical excrutiations of the worship of the outer gods has toughened her remarkably (hence high Whe). Her high soc is primarily due to her incredibly intense,focused, personality as well as the fact that she is quite attractive (if you like rat-faced blondes).
Her body is covered by a network of livid scars interlaced with tattoos. When she builds magical power glowing energy crawls through the scars.
Once a priestess of Inhuman deities from beyond time and space some disaster has struck her mad.  She was found wandering the countryside,looking for clues as to her forgotten past. She generally joins groups to earn the money to travel and continue her search.
This was a character I wanted to use in a cthulu/dreamlands MUD that never went anywhere.
And yes folks when she make a meglamaniacal speech before working a spell against an uncontested roll (difficulty based on how dramatically appropriate the environment is) her successes help her casting her spell.  In a more pretentious game I would call this 'The Grand Ritual of the Outer Gods' but this seemed more fun....

Athlan-Ka  Lizard Man Warrior
Vir: 6, Cer:2 , Dis:3 , Whe: 5, Adr:3 , Soc:2
Save vs. Poison: 3, Save vs. Illusion: 2
Wealth: 3, Provisions:5 , Flesh Wounds:5

Abilities: Tough!3,Scaley Skin(sharp weapons)2,Swordfighting3,Lizard Man contacts 3
Permanent Possesions: 2 Handed Sword, Chainmail,Iron bound Club
Temporary Possessions:
This was a D&D character I had over 20 years ago, he is an uncomplicated front line fighter that can take a lot of damage(and dish it out!).
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