Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, October 09, 2002, 05:07:18 PM
Quote from: Mike HolmesSo, who want's to start. I could, but I'm kicking it off, and feel that someone else should have first input. First question, though, I will post. We need to look at a premise. Elements like setting, color, characters, and setting, and what do the players do in play. What sort of game whall we make? Design goals first, then design.Mike
Quote from: I just the pacifist monks could follow a simplified zen/taoist-like philosophy and gameplay could revolve around attempting to achieve enlightenment through simplistic and overcoming passions. hmmm... sort of the opposite of the modern-day bards.
Quote from: Mike HolmesHe's a modern day bard with magical musical abilities. She's a pseudomedieval pacifist monk with Zen/Tao powers. Together, THEY FIGHT CRIME!
Quote from: talysmanthe best small games have ben those that have limited themselves to one character type.<...>modern day bardspseudomedieval pacifist monks[/list:u]
Quote from: talysman alsoI mentioned this game idea to someone and he suggested "SILENT IS THE TAO" as a possible game title.
Quote from: talysmanthe monk one... ok, maybe I was thinking something and not articulating it. a friend of mine is publishing his own RPG (he doesn't have details on his website yet, so I won't describe it.) anyways, buddhism actually forms part of the setting and the mechanics -- in the two playtest sessions I was in, we were presented with a mystery (sort of like Call of Cthulhu) which we had to investigate and resolve ... but although there was a potential for battle, experience rewards were higher for nonviolent resolution, and even higher if the "villain" was put back onto the road to enlightenment (we wound up just killing the villain in the first session, but in the second, we scored big! all three tantric monks who had strayed from the path were put back on track and their victims were saved... AND we surprised the GM with our solution.)so anyways, I was thinking of something like this for the monks, but without necessarily an actual buddhist philosophy. the monks would be pacifist by nature and would have a couple other goals related to enlightenment... game play would revolve around tests of the monks: can they resolve the conflicts they encounter without resorting to violence or otherwise sacrificing their core values? could they possibly even bring someone else closer to enlightenment?I'm basically thinking of the teevee series "kung fu", but with david carradine in the middle ages instead of the wild west. eastern-style monks, but maybe in a pseudoeurope instead of a pseudochina.
Quote from: Mike HolmesHow about if characters are just not allowed to do anything violent. Just against their nature? Or perhpas only as a last resort, but with dire circumstances?