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Started by Ron Edwards, November 15, 2002, 10:48:28 AM
Quote from: Ron EdwardsHello,Big news flash: not all members of the “hobby game industry” get along all the time. Actual play at stores has some problems, based on my observations and reports from retailers. The culprits seem to include both economics and social organization. Economically, much in-store play suffers because discounts are offered as incentive to participate, both to customers from retailers and to retailers from publishers (including freebies). Both of these strike me as counter-productive, in that both the store owner and the company make less money through the sale of that particular unit. They also strike me as far too focused on the handful of people and sales represented by that isolated instance of play. Socially, some role-players fear that wider social play will ruin or disrupt their carefully-maintained regular group play; also, regular in-store play tends to evolve into an insular group of its own. These perceptions, or the reality which reinforces them, need to be overcome for an in-store program to be successful. Ron