Forum changes: Editing of posts has been turned off until further notice.
Started by MK Snyder, November 24, 2002, 01:09:06 AM
Quote from: Ron EdwardsI like the "points of contact" terms that were proposed a couple of days ago. So far, they seem descriptive and helpful, as long as "contact" is understood as the interaction between rules-procedure and imaginative addition to "what's happening."
Quote from: Le JoueurMaybe somebody with a background in dead languages oughta give it a try.
QuoteThe Meet the Feebles RPG has a unique sexual-politics mechanic, which has many points of contact with the system before coming to resolution of a sex scene.
QuoteThough the core of Sorcerer is Humanity, the system has fairly sparse points of contact for resolving the issues of Humanity, leaving definitions almost entirely up to the playing group. Some may find this freeing; others may flounder with the relative lack of stricture and direction . . .
Quote from: The ProfessorThe defining factor is that the System requires fairly little point-by-point correspondence from System Outcome to imagined event, and the system requires very little reference to secondary (modifying) rules.